Opened 8 years ago
Closed 7 years ago
#792 closed enhancement (fixed)
sInfo should contain more info about units
Reported by: | beherith | Owned by: | Bluestone |
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Priority: | minor | Milestone: | BAR Beta release |
Component: | BAR | Version: | |
Keywords: | Cc: |
Description
it looks wierd when its so tiny, it should display the mouseovered things attributes, for features the resource amounts, for units the name, desc, cost, range, damage, reloadrate, (or just total dps) .
Change History (19)
comment:1 by , 8 years ago
comment:2 by , 8 years ago
What do you mean by the "top right tooltip"?! The top right section of the GUI should have resbars in it. Just normal tooltip displayed on mouse hover?
comment:3 by , 8 years ago
I am against writing anything called "damage" or "total dps", since those are very context dependent; there is edgeeffectiveness, flanking bonueses, multi-hit bonuses, special damage multipliers, armor classes, etc etc. But I agree a bit more info about units is needed.
comment:4 by , 8 years ago
I meant top left, sorry brainfart. I do agree about the dps being too context dependent.
comment:5 by , 8 years ago
Summary: | top right tooltip should be the same size as sinfo, and should contain plenty of info about mouseover → top left tooltip should be the same size as sinfo, and should contain plenty of info about mouseover |
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comment:6 by , 8 years ago
n2s, sInfo only prints info about units when they are selected (and otherwise mouseover is taken to be ground)
comment:7 by , 8 years ago
Summary: | top left tooltip should be the same size as sinfo, and should contain plenty of info about mouseover → sInfo should contain more info about units |
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comment:8 by , 8 years ago
I think there isn't enough space in sInfo to really say much.
What I will probably do instead is add a tab to the option menu, with a navigable panels for
"con/fac uDID" -> "buildable uDID" -> "picture, stats, lil bit chatter"
and add functionality to open in the relevent place from ther selection menu.
follow-up: 10 comment:9 by , 8 years ago
I mean it should only default to a glorified tooltip if no units are selected and one unit is mouseovered, OR if only a single unit type is selected.
comment:10 by , 8 years ago
Replying to beherith:
I mean it should only default to a glorified tooltip if no units are selected and one unit is mouseovered, OR if only a single unit type is selected.
I think this would be nice ( and doable). However I also like the idea of having a unit guide in game as a tab in the option menu. I could probably make one pretty quick if I get some time.
comment:11 by , 8 years ago
Milestone: | BAR Beta release |
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comment:12 by , 8 years ago
Component: | Chili → BAR |
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comment:14 by , 7 years ago
Owner: | set to |
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Status: | new → assigned |
comment:15 by , 7 years ago
For features: E value M value Damage(health)
For Units Name Description Total Cost Maxdamage Range (if >0) Maxvelocity (if mobile)
Reloadrate and damage are too complicated, especially for units with multiple weapons.
comment:17 by , 7 years ago
I plan to semi-hardcode a damage info string for each unit with a weapon as "Low, Medium, High, Very High".
Features are covered by the tooltip (and walls are now units)
comment:18 by , 7 years ago
Milestone: | → BAR Beta release |
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comment:19 by , 7 years ago
Resolution: | → fixed |
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Status: | assigned → closed |
maxvelocity for mobile units too