Opened 6 years ago

Closed 6 years ago

#758 closed enhancement (fixed)

desaturate airlos without radar

Reported by: beherith Owned by: beherith
Priority: minor Milestone: BAR Beta release
Component: BAR Version:
Keywords: Cc:

Description

as per above

Change History (9)

comment:1 by beherith, 6 years ago

Also look into if sonar can be separated from all this.

comment:2 by beherith, 6 years ago

This might be a bad idea, as it will also desaturate units that are IN airlos :(

comment:3 by Bluestone, 6 years ago

Hmm, not sure what to do.

comment:4 by beherith, 6 years ago

probably gonna leave as is, desaturation of stuff in airlos will screw with scouting, and will screw with tons of other stuff that I wish to avoid.

Desaturation already presents the issue of not being able to tell the teamcolor of ghosted buildings.

comment:5 by Bluestone, 6 years ago

Hm, I am a bit worried that someone could have airlos over an area, think they have radar, and consequently be shocked when enemy ground units appear out of thin air.

comment:6 by beherith, 6 years ago

n2s: check if ghosted buildings appear in the deferred buffers, because the shader can tell if it is processing a fragment from map or from a model.

comment:7 by beherith, 6 years ago

They dont appear in the deferred buffers, and get desaturated as a result. yay :(

comment:8 by Bluestone, 6 years ago

I suggest we switch to using Springs inbuilt los shader - for 99.0+ it is much improved

comment:9 by Bluestone, 6 years ago

Resolution: fixed
Status: newclosed
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