Opened 8 years ago
Closed 8 years ago
#758 closed enhancement (fixed)
desaturate airlos without radar
Reported by: | beherith | Owned by: | beherith |
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Priority: | minor | Milestone: | BAR Beta release |
Component: | BAR | Version: | |
Keywords: | Cc: |
Description
as per above
Change History (9)
comment:1 by , 8 years ago
comment:2 by , 8 years ago
This might be a bad idea, as it will also desaturate units that are IN airlos :(
comment:4 by , 8 years ago
probably gonna leave as is, desaturation of stuff in airlos will screw with scouting, and will screw with tons of other stuff that I wish to avoid.
Desaturation already presents the issue of not being able to tell the teamcolor of ghosted buildings.
comment:5 by , 8 years ago
Hm, I am a bit worried that someone could have airlos over an area, think they have radar, and consequently be shocked when enemy ground units appear out of thin air.
comment:6 by , 8 years ago
n2s: check if ghosted buildings appear in the deferred buffers, because the shader can tell if it is processing a fragment from map or from a model.
comment:7 by , 8 years ago
They dont appear in the deferred buffers, and get desaturated as a result. yay :(
comment:8 by , 8 years ago
I suggest we switch to using Springs inbuilt los shader - for 99.0+ it is much improved
Also look into if sonar can be separated from all this.