Opened 8 years ago
Closed 7 years ago
as per above
Also look into if sonar can be separated from all this.
This might be a bad idea, as it will also desaturate units that are IN airlos :(
Hmm, not sure what to do.
probably gonna leave as is, desaturation of stuff in airlos will screw with scouting, and will screw with tons of other stuff that I wish to avoid.
Desaturation already presents the issue of not being able to tell the teamcolor of ghosted buildings.
Hm, I am a bit worried that someone could have airlos over an area, think they have radar, and consequently be shocked when enemy ground units appear out of thin air.
n2s: check if ghosted buildings appear in the deferred buffers, because the shader can tell if it is processing a fragment from map or from a model.
They dont appear in the deferred buffers, and get desaturated as a result. yay :(
I suggest we switch to using Springs inbuilt los shader - for 99.0+ it is much improved
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