Opened 8 years ago
Closed 8 years ago
#746 closed defect (fixed)
los shader radar extent is wrong
Reported by: | Bluestone | Owned by: | |
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Priority: | major | Milestone: | |
Component: | BAR | Version: | |
Keywords: | Cc: |
Description
see screenshot
Attachments (1)
Change History (4)
by , 8 years ago
Attachment: | screen00150.png added |
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comment:1 by , 8 years ago
comment:2 by , 8 years ago
I think you are confusing the airlos with radar coverage > might be correct, I didn't think of that
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Based on that picture, I think you are confusing the airlos with radar coverage. Things outside of los are darkened and desaturated, while areas that are under radar cover done have static noise on them. On the pic, the radar blobs seems to have no noise under/around them.
But your assumption based on the visuals is correct, I will change around how these things are displayed.