Opened 7 years ago
Closed 6 years ago
afaik deferred rendering will alter things slightly
i don't see any point in translucent healthbars, easiest fix is to make them opaque
gl.Blending(GL.ONE,GL.ZERO) is suggested for healthbars, because it is not set correctly inside healthbars and will screw up on stuff that does set it.
Powered by Trac 1.4.2
By Edgewall Software
Visit the Trac open source project athttp://trac.edgewall.org/