Changes between Version 6 and Version 7 of Ticket #679, comment 5


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Timestamp:
07/20/14 13:44:49 (9 years ago)
Author:
Bluestone

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  • Ticket #679, comment 5

    v6 v7  
    11As far as I can tell, what happens there is that the projectile falls against your shield(s) from directly above, has sufficiently velocity to push them but not to bounce off them, so it ends up exploding resting against them. It explodes at a height of 19.9 elmos above the ground, and the explosion is enough to reach one of your Overseers and kill it. There is then a chain explosion from the Overseer, since it is surrounded by closely packed Nanos.
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    3 I have also checked with a short demo that projectiles inside/rebounding off one ally shield are repelled by other ally shields. I simply don't have time to run 39 minute demos more than once (if at all) - if you can reproduce the bug claimed above in a short demo with a NullAI then I'll look again.
     3I have also checked with a short demo that projectiles inside/rebounding off one ally shield are repelled by other ally shields. I simply don't have time to run 39 minute demos more than once (if at all) - if you can reproduce the bug claimed above in a short demo with a NullAI then I'll look again. 
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    5 So as far as I can tell there is no bug in that replay & it is "intended" behaviour, although I understand that viewed from above it isn't easy to see exactly what happens.
     5So as far as I can tell there is no bug in that replay & it is "intended" behaviour, although I understand that viewed from above it isn't easy to see exactly what happens. If somehow there really is a bug but I can't find it, it's 99.99% an engine bug and belongs on mantis (BA does not control whether or not the shield repels invidual projectiles, it just sets a bitmask as to what weapon types are repelled).
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    77Corbuzz/armvulc are intended to be somewhat unpredictable with potentially very damaging effects. It was absolutely my intention that shields would not be 100% guaranteed protection and that rebounding projectiles would be inconvenient to allies, although I hadn't envisaged this particular case of it.