Opened 9 years ago
Closed 9 years ago
#633 closed defect (worksforme)
gl.Unit() will stop render with lups fx in view
Reported by: | Floris | Owned by: | |
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Priority: | major | Milestone: | |
Component: | BAR | Version: | |
Keywords: | Cc: |
Description
This is no problem in BA
Having in view: Cloacking, jet-thrusters, dgunning, ... ...will result in not rendering any gl.Unit() code.
both in DrawWorld and DrawWorldPreUnit
Attachments (2)
Change History (9)
comment:2 by , 9 years ago
heathbars will render black-ish too (also the old healthbars version)
if i turn lups manager off there is no problem, unless something cloaks
by , 9 years ago
Attachment: | screen00224.jpg added |
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comment:5 by , 9 years ago
see commander nametags getting black aswell when something with lups is in view
by , 9 years ago
Attachment: | screen00100.png added |
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comment:7 by , 9 years ago
Resolution: | → worksforme |
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Status: | new → closed |
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Include an example line/piece of code that doesn't render but should? Can't test without that.
I guess you are writing widget code - in which case you should also test if you have the same problem after /luarules disable (which will turn off the custom unit shaders).