Units move too slow when in the shallows
|Reported by:||beherith||Owned by:|
Recently (inside of a year) movement calculation in shallow water was changed, and this has made units move much slower in water. This has a very detrimental effect on maps that rely on it (like Tabula, Tropical, Nation).
Explanation by knorke: http://springrts.com/phpbb/viewtopic.php?p=512851#p512851
I propose a simple depthModMaxValue = 0.7 (units only slow to 0.7 of their max speed in water that is at least 20 deep)
depthModMinHeight = 4 (depth mod doesnt kick in water depth < 4)
depthModLinearCoeff =0.03 (every elmo waterdepth above 4 reduces speed by 0.03