Opened 9 years ago
Closed 9 years ago
#578 closed defect (fixed)
Units move too slow when in the shallows
Reported by: | beherith | Owned by: | |
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Priority: | minor | Milestone: | |
Component: | BA trunk | Version: | |
Keywords: | Cc: |
Description
Recently (inside of a year) movement calculation in shallow water was changed, and this has made units move much slower in water. This has a very detrimental effect on maps that rely on it (like Tabula, Tropical, Nation).
More info here: https://github.com/spring/spring/commit/9364b3cb0ab19b6a390e61d0e3934be000359e2e
Explanation by knorke: http://springrts.com/phpbb/viewtopic.php?p=512851#p512851
I propose a simple depthModMaxValue = 0.7 (units only slow to 0.7 of their max speed in water that is at least 20 deep)
depthModMinHeight = 4 (depth mod doesnt kick in water depth < 4)
depthModLinearCoeff =0.03 (every elmo waterdepth above 4 reduces speed by 0.03
Change History (2)
comment:1 by , 9 years ago
comment:2 by , 9 years ago
Resolution: | → fixed |
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Status: | new → closed |
Ok, cool, will do it when I get some time.