|Reported by:||beherith||Owned by:||Bluestone|
I feel that vlaunch, high trajectory and other long range weapons (annihilator, DDM large laser) need a usability buff in the following form:
targetmoveerror of 1, so it WONT lead (lead is kinda pointless on vlaunch anyways)
" float targetMoveError Default: 0.0
The degree to which a weapon's aiming will fail to keep up with its target's movement. If set very low or not set at all, a weapon will lead its target and almost always hit. "
" float predictBoost Default: 0.0 (0.5 for burnblow = true weapons)
Controls how well the weapon predicts unit speeds. Works in a similar way to targetMoveError except that it is 1-dimensional. This tag spreads the shots in a line based on the direction of the target whereas targetMoveError spreads the shots all around based on the movement. "
Along with a negative proximitypriority for vlaunch: " float proximityPriority Default: 1.0
Acts as a multiplier for the distance to the target in the priority calculation. Note that negative values make weapons prefer distant targets. "
Change History (6)
comment:4 by , 9 years ago
|Summary:||'Siege mode' for dominators, high traj weapons and vlaunch missles → targetting priorities|