Opened 8 years ago
Closed 8 years ago
#565 closed defect (duplicate)
Chilify awards screen and add to main menu as tab at end, also chilify advpllist, comcounter and lock camera
Reported by: | Funkencool | Owned by: | |
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Priority: | minor | Milestone: | BAR Beta release |
Component: | Chili | Version: | |
Keywords: | Cc: |
Description
Then end game stats and awards will be in the same window but separated by tabs. I haven't looked at the awards gadget much yet but it should be easy enough for me to chilify. It might even be easiest to just have a gadget collect stats etc.. then pass those to a widget on gameover.
Change History (12)
comment:2 by , 8 years ago
Summary: | Chilify awards screen and add to main menu as tab at end → Chilify awards screen and add to main menu as tab at end, also chilify advpllist |
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comment:3 by , 8 years ago
Also, Lock Camera and Com Counter will need to be done. But I think its just those (and I am in the process of reworking Com Counter anyway)
I'll do AdvPlList, feel free to do any of the others.
comment:4 by , 8 years ago
Summary: | Chilify awards screen and add to main menu as tab at end, also chilify advpllist → Chilify awards screen and add to main menu as tab at end, also chilify advpllist, comcounter and lock camera |
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comment:5 by , 8 years ago
Type: | enhancement → defect |
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comment:6 by , 8 years ago
Sounds good. I think the awards UI might be better off in widgetland so I'm going to look more into that.
I also eventually plan on giving the same treatment to the rest of the engine UI. From what I know all that's left is
- Sharing window
- Game info
comment:7 by , 8 years ago
There is also the 'ready' button, since I reimplemented it in lua, but this will be a tiny bit of work.
comment:9 by , 8 years ago
For energy conversion do you think it would be alright to extend Resource Bars and combine them, or do you prefer it floating/separate?
Also Bluestone, could you possibly write up a template widget that gets the Awards info from gadgetland for me?
I got started on it but IRL got the better of me and I completely lost track of what I was doing. If you did I should be able to recreate a UI from there fairly easily.
comment:10 by , 8 years ago
I think combining energy conversion into resource bars is sensible.
I'll make you an example widget to recieve awards info.
I plan to include lock camera into my (yet to be done) chilified advpllist
comment:12 by , 8 years ago
Resolution: | → duplicate |
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Status: | new → closed |
split into separate tickets
Best way to do this for apl is have chili draw a background box & use the opengl code it has to do the rest. The awards gadget ui could be resdesigned fully in chili without much work.
Are your 'frames' for the BA:R gui fixed for good now? (The gui looks fantastic, btw).
The way the awards gadget works is that stats are collected in synced code and at gadget:GameOver the winners of the awards are calculated - their names/scores are then passed into unsynced code, where the rendering is done. It would be no problem to send this data to widgetland rather than unsynced-gadgetland.