Opened 8 years ago
Closed 8 years ago
Last modified 8 years ago
(maps can have arbitrarily high ground)
But in practice they max out at about 4000
I think its better if I remove the check (it never existed before & were no problems) and then improve the gameend gadgetry to ignore crashing units?
Removed the check + prevented comblast from creating crashing aircraft - fixes #472 in a different way.
(An aircraft could still get blown high into the sky if it was crashing already and happened to be in just the spot when a com exploded beneath it; almost never happens)
Unfortunately its not possible to do a full fix for #472 because Spring.DestroyUnits doesn't affect crashing aircraft and Spring.GetUnitVelocity can't tell early enough if the unit is about to get blown high into the sky or not.
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