Tree felling widget
|Reported by:||beherith||Owned by:|
This is just brainstorming, but I like that engine trees get knocked down, and I think non engine ones could be as well. I think if a features has energy only, it can safely be assumed to be a plant ( the reclaim flash widget already does this).
If on featuredestroyed, one can tell if the feature was crushed, and one can tell which unit crushed the feature, then it could be possible to just render the feature with a rotation matrix and see it fall.