Opened 9 years ago
Closed 9 years ago
#525 closed defect (fixed)
gpu memleak on viewresize in distortionFBO
Reported by: | beherith | Owned by: | |
---|---|---|---|
Priority: | major | Milestone: | |
Component: | BA trunk | Version: | |
Keywords: | Cc: |
Description
both in BAR and BA versions. Probably some FBO is retaining bindings of a texture.
Change History (9)
comment:1 by , 9 years ago
comment:2 by , 9 years ago
How fast does it leak? I guess since viewresizes are a rare thing to do, this never got detected before.
comment:4 by , 9 years ago
Bluestone, could you check if it leaks on your AMD gpu too? (If you have easy access to GPU-Z or similar software.)
comment:5 by , 9 years ago
Will do, give me a couple of days. Do you think is a BA or engine issue? RedUI uses openGL pretty poorly so if it's BA then that would be my first guess.
comment:6 by , 9 years ago
Effects every mod that uses lups distortion (airjet, corfus, etc). I dont think anything else leaks, at least I didnt notice anything major.
comment:9 by , 9 years ago
Resolution: | → fixed |
---|---|
Status: | new → closed |
iirc this was an engine bug that is now fixed
To reproduce: watch gpu ram use with a tool like msi afterburner for nvidia. Have lups on, spawn a corfus in center of view. Mash windows key+left-right to trigger viewresizes, watch mem use grow fast.