Opened 9 years ago
Closed 9 years ago
#502 closed defect (fixed)
Limit D-gun range modoption does not work
Reported by: | beherith | Owned by: | Bluestone |
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Priority: | major | Milestone: | |
Component: | BA trunk | Version: | |
Keywords: | Cc: |
Description (last modified by )
Many are unhappy with OP commdrops, so the good old dgun limit springs to mind. But unfortunately, it doesnt work. Here is the infolog when I tried to host a 1v1 with VBS on it. Ill also attach replay.
The error is that no commanders are spawned at game start, with the following erros in infolog:
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[f=0000000] Error: Lua LoadCode pcall error = 0, LuaRules/main.lua, error = 2, LuaRules/gadgets.lua, [string "LuaRules/gadgets.lua"]:821: attempt to index global 'CallInsMap' (a nil value)
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[f=0000001] Error in Update(): [string "LuaUI\Widgets\give_custom.lua"]:68: Bad unitID parameter in GetUnitPosition()
...
Attachments (2)
Change History (10)
by , 9 years ago
Attachment: | 20131117_201223_DeltaSiegeDry_95.sdf added |
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comment:1 by , 9 years ago
Description: | modified (diff) |
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comment:2 by , 9 years ago
Description: | modified (diff) |
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comment:3 by , 9 years ago
Those errors are not related to Dgun limit - you are trying to use BA7.83 with spring 95 and that won't work because the widget/gadget handlers are not compatible. Test with BA7.84 and it should be fine?
On a sidenote, I want to improve/change the Dgun limit in some way but I'm still thinking about how to do it. I dislike that it doesn't really respect map size and isn't very clear + imo bit unnatural. Ideas?
comment:4 by , 9 years ago
Resolution: | → invalid |
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Status: | new → closed |
comment:6 by , 9 years ago
Resolution: | invalid |
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Status: | closed → reopened |
Tested with 7.84, and dgun limit does not work :(
comment:8 by , 9 years ago
Resolution: | → fixed |
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Status: | new → closed |
replay with the bug.