Opened 9 years ago

Closed 9 years ago

#38 closed defect (fixed)

prevent draw does not work

Reported by: beherith Owned by: somebody
Priority: major Milestone:
Component: component1 Version:
Keywords: Cc:

Description

[f=0011167] Commanders Remaining: 0 [f=0011183] Error: LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/mo_preventdraw.lua"]:100: bad argument #1 to 'GetGroundHeight' (number expected, got nil) stack traceback:

[C]: in function 'GetGroundHeight' [string "LuaRules/Gadgets/mo_preventdraw.lua"]:100: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:931: in function <[string "LuaRules/gadgets.lua"]:929> (tail call): ?

[f=0011184] Team 1 (lead by [PinK]_Johannes) is no more [f=0011184] Team 0 (lead by SteveZissou) is no more [f=0011184] Error: LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/mo_preventdraw.lua"]:100: bad argument #1 to 'GetGroundHeight' (number expected, got nil) stack traceback:

[C]: in function 'GetGroundHeight' [string "LuaRules/Gadgets/mo_preventdraw.lua"]:100: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:931: in function <[string "LuaRules/gadgets.lua"]:929> (tail call): ?

[f=0011185] Error: LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/mo_preventdraw.lua"]:100: bad argument #1 to 'GetGroundHeight' (number expected, got nil) stack traceback:

[C]: in function 'GetGroundHeight' [string "LuaRules/Gadgets/mo_preventdraw.lua"]:100: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:931: in function <[string "LuaRules/gadgets.lua"]:929> (tail call): ?

[f=0011186] Error: LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/mo_preventdraw.lua"]:100: bad argument #1 to 'GetGroundHeight' (number expected, got nil) stack traceback:

Attachments (1)

20120608_194608_Altair_Crossing_v2_88.sdf (181.3 KB ) - added by beherith 9 years ago.
Where it happens

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Change History (2)

by beherith, 9 years ago

Where it happens

comment:1 by beherith, 9 years ago

Resolution: fixed
Status: newclosed

Was a true draw, both comms died in same frame. VBS fixed it!

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