Opened 10 years ago
Closed 10 years ago
#373 closed defect (fixed)
BAR - Mising units
Reported by: | Bluestone | Owned by: | somebody |
---|---|---|---|
Priority: | major | Milestone: | |
Component: | component1 | Version: | |
Keywords: | Cc: |
Description
Didn't check the buildlists much, but these widgets can't find units they need + there are more too. I think some units have not made it through the merges intact because I'm sure some of things now missing are units I've actually seen.
Failed to load: gfx_lups_manager.lua ([string "LuaUI/Widgets/gfx_lups_manager.lua"]:104: attempt to index field 'aafus' (a nil value))
Failed to load: gui_adv_unit_marker.lua ([string "LuaUI/Widgets/gui_adv_unit_marker.lua"]:29: attempt to index field 'armamd' (a nil value))
Failed to load: gui_anti_range.lua ([string "LuaUI/Widgets/gui_anti_range.lua"]:17: attempt to index field 'armamd' (a nil value))
Failed to load: unit_air_plants.lua ([string "LuaRules/Gadgets/unit_air_plants.lua"]:30: attempt to index field 'armap' (a nil value))
Failed to load: unit_juno_damage.lua ([string "LuaRules/Gadgets/unit_juno_damage.lua"]:26: attempt to index field 'armarad' (a nil value))
Failed to load: unit_stuck_in_lab_hack.lua ([string "LuaRules/Gadgets/unit_stuck_in_lab_hack.lua"]:31: attempt to index field 'armasy' (a nil value))
Some of these unitdefs are empty - maybe this is intention and just stuff that's waiting to be made?