Opened 10 years ago

Closed 10 years ago

#373 closed defect (fixed)

BAR - Mising units

Reported by: Bluestone Owned by: somebody
Priority: major Milestone:
Component: component1 Version:
Keywords: Cc:

Description

Didn't check the buildlists much, but these widgets can't find units they need + there are more too. I think some units have not made it through the merges intact because I'm sure some of things now missing are units I've actually seen.

Failed to load: gfx_lups_manager.lua ([string "LuaUI/Widgets/gfx_lups_manager.lua"]:104: attempt to index field 'aafus' (a nil value))

Failed to load: gui_adv_unit_marker.lua ([string "LuaUI/Widgets/gui_adv_unit_marker.lua"]:29: attempt to index field 'armamd' (a nil value))

Failed to load: gui_anti_range.lua ([string "LuaUI/Widgets/gui_anti_range.lua"]:17: attempt to index field 'armamd' (a nil value))

Failed to load: unit_air_plants.lua ([string "LuaRules/Gadgets/unit_air_plants.lua"]:30: attempt to index field 'armap' (a nil value))

Failed to load: unit_juno_damage.lua ([string "LuaRules/Gadgets/unit_juno_damage.lua"]:26: attempt to index field 'armarad' (a nil value))

Failed to load: unit_stuck_in_lab_hack.lua ([string "LuaRules/Gadgets/unit_stuck_in_lab_hack.lua"]:31: attempt to index field 'armasy' (a nil value))

Change History (2)

comment:1 by Bluestone, 10 years ago

Some of these unitdefs are empty - maybe this is intention and just stuff that's waiting to be made?

comment:2 by beherith, 10 years ago

Resolution: fixed
Status: newclosed

fixed in #1133

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