Opened 10 years ago

Closed 10 years ago

#333 closed enhancement (wontfix)

possible gadget to disable luaui while catching up with game in progress -> about 2x faster rejoining

Reported by: Bluestone Owned by: somebody
Priority: major Milestone:
Component: component1 Version:
Keywords: Cc:


[14:14:29] <BrainDamage> GameProgress() --> "serverFrameNum" ( called every 60 frames, calculating delta between GameFrame and GameProgress can give an ETA about catching up with simulation ) New in 0.83.x [14:14:39] <BrainDamage> i added that myself in spring [14:15:11] <[Fx]Bluestone> oh cool [14:15:16] <BrainDamage> when GameProgress != GameFrame, you're lagging behind in sim

Change History (3)

comment:1 by anonymous, 10 years ago

remember to account for network latency, because GameProgress pourposely skips all the spring packet queuing systems

comment:2 by Bluestone, 10 years ago

Doing multiple /luaui reload seems to make the ATI gods angry.

comment:3 by beherith, 10 years ago

Resolution: wontfix
Status: newclosed

Yeah, some widgets seems to be not so nice on cleaning up after themselves, and the reload leaks memory. Closing as cantfix :(

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