Opened 10 years ago
Closed 10 years ago
#333 closed enhancement (wontfix)
possible gadget to disable luaui while catching up with game in progress -> about 2x faster rejoining
Reported by: | Bluestone | Owned by: | somebody |
---|---|---|---|
Priority: | major | Milestone: | |
Component: | component1 | Version: | |
Keywords: | Cc: |
Description
[14:14:29] <BrainDamage> GameProgress() --> "serverFrameNum" ( called every 60 frames, calculating delta between GameFrame and GameProgress can give an ETA about catching up with simulation ) New in 0.83.x [14:14:39] <BrainDamage> i added that myself in spring [14:15:11] <[Fx]Bluestone> oh cool [14:15:16] <BrainDamage> when GameProgress != GameFrame, you're lagging behind in sim
Change History (3)
comment:1 by , 10 years ago
comment:3 by , 10 years ago
Resolution: | → wontfix |
---|---|
Status: | new → closed |
Yeah, some widgets seems to be not so nice on cleaning up after themselves, and the reload leaks memory. Closing as cantfix :(
Note:
See TracTickets
for help on using tickets.
remember to account for network latency, because GameProgress pourposely skips all the spring packet queuing systems