Opened 10 years ago
Closed 10 years ago
#150 closed defect (wontfix)
bugs with 93.1 (and 7.72)
Reported by: | Bluestone | Owned by: | somebody |
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Priority: | major | Milestone: | |
Component: | component1 | Version: | |
Keywords: | Cc: |
Description
jellyfish/anemone fire at land!
units sometimes don't shoot when they should, especially when moving (engine?)
while rejoining games my draw thread uses ~35ms a frame and sim thread ~5ms per frame...
Change History (3)
comment:1 by , 10 years ago
comment:2 by , 10 years ago
all terrain isn't quite all terrain - try moving across cliffs on CenterRockV12
comment:3 by , 10 years ago
Resolution: | → wontfix |
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Status: | new → closed |
Turns out these are all engine issues, except the last, which seems to have always been the case (perhaps slopetolerance of all terrain is not quite high enough for actually vertical cliffs?)
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nano transporting is broken