Opened 6 years ago
Closed 6 years ago
#1090 closed defect (fixed)
ally cursors draws names the wrong way up in replays
Reported by: | Bluestone | Owned by: | |
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Priority: | major | Milestone: | |
Component: | BAR | Version: | |
Keywords: | Cc: |
Description
Attachments (1)
Change History (5)
by , 6 years ago
Attachment: | screen00742.jpg added |
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comment:1 by , 6 years ago
comment:3 by , 6 years ago
that, although since the code seems not to want any rotation (it's so full of magic numbers and over-optimization that it's hard to tell) i'd bet that any angle is possible
comment:4 by , 6 years ago
Resolution: | → fixed |
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Status: | new → closed |
caused by translations being done without push/pop matrix -> leaking gl state
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(and possibly it always does this...)