Opened 7 years ago

Closed 7 years ago

#1086 closed defect (fixed)

Luarules error after nuke is fired onto place with no anti

Reported by: beherith Owned by:
Priority: major Milestone:
Component: BAR Version:
Keywords: Cc:

Description (last modified by beherith)

Latest engine

[ParseCmdLine] command-line args: "C:\Users\Peti\Documents\My Games\Spring\engine\101.0.1-174-g2ddda7e develop\spring.exe "C:\Users\Peti\AppData\Roaming\springlobby\script.txt""
Using configuration source: "C:\Users\Peti\Documents\My Games\Spring\springsettings.cfg"
============== <User Config> ==============
AllowDeferredMapRendering = 1
AllowDeferredModelRendering = 1
ExtraTextureUpdateRate = 15
FSAALevel = 4
Fullscreen = 0
GroundDetail = 198
HardwareCursor = 1
InputTextGeo = 0.26 0.73 0.02 0.028
LastSelectedMap = DeltaSiegeDry
LastSelectedMod = Balanced Annihilation V8.18
LastSelectedScript = Player Only: Testing Sandbox
LastSelectedSetting = Fullscreen
MaxDynamicMapLights = 0
MaxDynamicModelLights = 0
ScreenshotCounter = 48
Shadows = 1
ShowClock = 0
ShowFPS = 1
XResolutionWindowed = 2556
YResolutionWindowed = 1414
snd_volmaster = 29
snd_volmusic = 29
============== </User Config> ==============
Available log sections: KeyBindings, AutohostInterface, GameServer, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, OBJParser, ModelRenderContainer, Shader, Texture, Font, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket, GroundMoveType, Path
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
Spring 101.0.1-174-g2ddda7e develop
Build Environment: boost-105500, GNU libstdc++ version 20130531
Compiler Version:  gcc-4.8.1
Operating System:  Microsoft Windows
Microsoft Windows 7 Ultimate Edition, 64-bit (build 7600)
Intel(R) Core(TM) i5 CPU         750  @ 2.67GHz; 12286MB RAM, 24570MB pagefile
Word Size:         32-bit (emulated)
         CPU Clock: win32::TimeGetTime
Physical CPU Cores: 4
 Logical CPU Cores: 4
[CMyMath::Init] CPU SSE mask: 127, flags:
	SSE 1.0:  1,  SSE 2.0:  1
	SSE 3.0:  1, SSSE 3.0:  1
	SSE 4.1:  1,  SSE 4.2:  1
	SSE 4.0A: 0,  SSE 5.0A: 0
	using streflop SSE FP-math mode, CPU supports SSE instructions
Supported Video modes on Display 1 x:0 y:0 2560x1440:
	640x480, 720x480, 720x576, 800x600, 1280x720, 1024x768, 1280x768, 1360x768, 1366x768, 1280x800, 1152x864, 1600x900, 1280x960, 1280x1024, 1600x1024, 1680x1050, 1920x1080, 1600x1200, 1920x1200, 1920x1440, 2560x1440
SDL version:  linked 2.0.4; compiled 2.0.4
GL version:   4.5.0 NVIDIA 358.87
GL vendor:    NVIDIA Corporation
GL renderer:  GeForce GTX 970/PCIe/SSE2
GLSL version: 4.50 NVIDIA
GLEW version: 1.5.8
Video RAM:    total 4096MB, available 2158MB
SwapInterval: 1
FBO::maxSamples: 32
GL info:
	haveARB: 1, haveGLSL: 1, ATI hacks: 0
	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
	maximum texture size: 16384, compress MIP-map textures: 0
	maximum SmoothPointSize: 190, maximum vec4 varying/attributes: 31/16
	maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
	number of UniformBufferBindings: 84 (64kB)
VSync disabled
[InitOpenGL] video mode set to 2560x1356:24bit @59Hz (windowed)
[WatchDogInstall] Installed (HangTimeout: 10sec)
[WatchDog] registering controls for thread [main]
[ThreadPool::SetThreadCount][1] #wanted=4 #current=1 #max=4
[ThreadPool::SetThreadCount][2] #threads=3
Using read-write data directory: C:\Users\Peti\Documents\My Games\Spring\
Using read-only data directory: C:\Users\Peti\Documents\Spring\
Using read-only data directory: C:\ProgramData\Spring\
Using read-only data directory: C:\Users\Peti\Documents\My Games\Spring\engine\101.0.1-174-g2ddda7e develop\
Scanning: C:\Users\Peti\Documents\My Games\Spring\engine\101.0.1-174-g2ddda7e develop\base
Scanning: C:\Users\Peti\Documents\My Games\Spring\maps
Scanning: C:\Users\Peti\Documents\My Games\Spring\games
Scanning: C:\Users\Peti\Documents\My Games\Spring\packages
[f=-000001] [Sound] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Speakers (VIA High Definition Audio)
[f=-000001] [Sound]               SPDIF Interface (TX1) (VIA High Definition Audio)
[f=-000001] [Sound]               SPDIF Interface (TX0) (VIA High Definition Audio)
[f=-000001] [Sound]               Speakers (VIA High Definition Audio)
[f=-000001] [Sound]               Headphone (VIA High Definition Audio)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound]   Max Sounds: 128
[f=-000001] [WatchDog] registering controls for thread [audio]
[f=-000001] Joysticks found: 0
[f=-000001] [ThreadPool::SetThreadCount][1] #wanted=3 #current=4 #max=4
[f=-000001] [ThreadPool::SetThreadCount][2] #threads=2
[f=-000001] [Threading] Main thread CPU affinity mask set: 12
[f=-000001] [StartScript] Loading StartScript from: C:\Users\Peti\AppData\Roaming\springlobby\script.txt
[f=-000001] Connecting to: 78.193.134.82:8460
[f=-000001] Connecting to 78.193.134.82:8460 using name [teh]Beherith[PiRO]
[f=-000001] [InitOpenGL] video mode set to 2560x1356:24bit @59Hz (windowed)
[f=-000001] [AddGameSetupArchivesToVFS] using map: Tabula-v4
[f=-000001] [AddGameSetupArchivesToVFS] using game: Balanced Annihilation Reloaded test-5303 (archive: 989b18a41f18ef7f0d286de6492d8ede.sdp)
[f=-000001] Recording demo to: C:\Users\Peti\Documents\My Games\Spring\demos\20160319_190122_Tabula-v4_101.0.1-174-g2ddda7e develop.sdfz
[f=-000001] PreGame::GameDataReceived: 101 ms
[f=-000001] [PreGame::UpdateClientNet] user number 1 (team 1, allyteam 1)
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      Engine Taskbar Stuff   <engine_taskbar_control.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      Music                  <music.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [WatchDog] registering controls for thread [load]
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (90 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] [defs.lua] loading all *Defs tables: 473ms
[f=-000001] Game::LoadDefs (GameData): 517 ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound]  parsed 31 sounds from gamedata/sounds.lua
[f=-000001] Game::LoadDefs (Sound): 10 ms
[f=-000001] Creating Smooth Height Mesh
[f=-000001] SmoothHeightMesh::MakeSmoothMesh: 82 ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 13
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] Loading Weapon Definitions
[f=-000001] Loading Unit Definitions
[f=-000001] Loading Feature Definitions
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler & DecalHandler
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] CSMFGroundTextures::ConvolveHeightMap: 5 ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Creating Water
[f=-000001] Game::LoadInterface (Camera&Mouse): 220 ms
[f=-000001] Game::LoadInterface (Console): 10 ms
[f=-000001] InfoTexture: shaders
[f=-000001] Loading LuaRules
[f=-000001] LuaRules Entry Point: "main.lua"
[f=-000001] Loaded synced gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
[f=-000001] Loaded synced gadget:  Rez Exp             <unit_rez_exp.lua>
[f=-000001] Loaded synced gadget:  Slap                <api_slap.lua>
[f=-000001] Loaded synced gadget:  Stats               <api_damage_stats.lua>
[f=-000001] Loaded synced gadget:  ranks api           <api_ranks.lua>
[f=-000001] Loaded synced gadget:  CameraBroadcast     <camera_lockcamera.lua>
[f=-000001] Loaded synced gadget:  Air Release         <unit_air_release_manager.lua>
[f=-000001] Loaded synced gadget:  AirPlantParents     <unit_air_plants.lua>
[f=-000001] Loaded synced gadget:  Ally Selected Units  <cmd_selected_units.lua>
[f=-000001] Loaded synced gadget:  Cancel orders on share  <unit_cancel_orders_on_share.lua>
[f=-000001] Loaded synced gadget:  Chonsole gadget     <ui_chonsole_load.lua>
[f=-000001] Loaded synced gadget:  Closed Solars       <unit_solars_closed.lua>
[f=-000001] Loaded synced gadget:  Comgate             <mo_comgate.lua>
[f=-000001] Loaded synced gadget:  Commander Blast     <unit_commander_blast.lua>
[f=-000001] Loaded synced gadget:  Commando Watch      <unit_commando_watch.lua>
[f=-000001] Loaded synced gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
[f=-000001] Loaded synced gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
[f=-000001] Loaded synced gadget:  Death Messages      <game_death_messages.lua>
[f=-000001] Loaded synced gadget:  Debris Damage       <unit_debris_damage.lua>
[f=-000001] Loaded synced gadget:  Depthcharge splash  <fx_depthcharge_splash.lua>
[f=-000001] Loaded synced gadget:  Dev Helper Cmds     <cmd_dev_helpers.lua>
[f=-000001] Loaded synced gadget:  DirectControl       <unit_direct_control.lua>
[f=-000001] Loaded synced gadget:  Don't target flyover nukes  <unit_interceptors.lua>
[f=-000001] Loaded synced gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
[f=-000001] Loaded synced gadget:  Energy Conversion   <game_energy_conversion.lua>
[f=-000001] Loaded synced gadget:  FinishedBuilding    <unit_finished_building.lua>
[f=-000001] Loaded synced gadget:  Fortification Walls  <unit_fort_walls.lua>
[f=-000001] Loaded synced gadget:  Game End            <game_end.lua>
[f=-000001] Loaded synced gadget:  Initial Spawn       <game_initial_spawn.lua>
[f=-000001] Loaded synced gadget:  Juno Damage         <unit_juno_damage.lua>
[f=-000001] Loaded synced gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
[f=-000001] Loaded synced gadget:  Limit Dgun Use (Charge)  <unit_dgun_charge.lua>
[f=-000001] Loaded synced gadget:  Lua unit script framework  <unit_script.lua>
[f=-000001] Loaded synced gadget:  LuaUI Reload        <cmd_luaui_reload.lua>
[f=-000001] Loaded synced gadget:  Lups Flamethrower Jitter  <lups_flame_jitter.lua>
[f=-000001] Loaded synced gadget:  Maverick Exp        <unit_maverick_exp.lua>
[f=-000001] Loaded synced gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
[f=-000001] Loaded synced gadget:  Napalm              <lups_napalm.lua>
[f=-000001] Loaded synced gadget:  No Land Damage      <unit_no_land_damage.lua>
[f=-000001] Loaded synced gadget:  No Self Pwn         <unit_noselfpwn.lua>
[f=-000001] Loaded synced gadget:  No Share Self-D     <unit_prevent_share_self_d.lua>
[f=-000001] Loaded synced gadget:  Nonblocking mines   <unit_nonblocking_mines.lua>
[f=-000001] Loaded synced gadget:  Paralyze Damage Multiplier  <unit_paralyze_damage_multiplier.lua>
[f=-000001] Loaded synced gadget:  Passive Builders v3  <unit_passive_builders.lua>
[f=-000001] Loaded synced gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
[f=-000001] Loaded synced gadget:  Prevent Excessive Share  <game_prevent_excessive_share.lua>
[f=-000001] Loaded synced gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
[f=-000001] Loaded synced gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
[f=-000001] Loaded synced gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
[f=-000001] Loaded synced gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
[f=-000001] Loaded synced gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
[f=-000001] Loaded synced gadget:  Prevent outside-of-map hax  <unit_prevent_aircraft_hax.lua>
[f=-000001] Loaded synced gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
[f=-000001] Loaded synced gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
[f=-000001] Loaded synced gadget:  SetNeutral          <unit_set_neutral.lua>
[f=-000001] Loaded synced gadget:  Shockwaves          <lups_shockwaves.lua>
[f=-000001] Loaded synced gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
[f=-000001] Loaded synced gadget:  Stun Control        <unit_stun_control.lua>
[f=-000001] Loaded synced gadget:  Target on the move  <unit_target_on_the_move.lua>
[f=-000001] Loaded synced gadget:  Team Resourcing     <game_team_resources.lua>
[f=-000001] Loaded synced gadget:  Transportee Hider   <unit_transportee_hider.lua>
[f=-000001] Loaded synced gadget:  Tree feller         <gfx_tree_feller.lua>
[f=-000001] Loaded synced gadget:  Was Player          <api_was_player.lua>
[f=-000001] Loaded synced gadget:  Watereffects        <fx_watersplash.lua>
[f=-000001] Loaded synced gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
[f=-000001] Loaded synced gadget:  fx_wreck_shards     <fx_wreck_shards.lua>
[f=-000001] Loaded synced gadget:  game_no_share_to_enemy  <game_no_share_to_enemy.lua>
[f=-000001] Loaded synced gadget:  lib_startpoint_guesser.lua  <lib_startpoint_guesser.lua>
[f=-000001] Loaded synced gadget:  lups_wrapper.lua    <lups_wrapper.lua>
[f=-000001] Loaded synced gadget:  subMissile splash   <fx_submissile_splash.lua>
[f=-000001] Loaded synced gadget:  transportfix        <unit_transportfix.lua>
[f=-000001] Loaded synced gadget:  unit_combomb_full_damage  <unit_combomb_full_damage.lua>
[f=-000001] Loaded synced gadget:  Airbase Manager     <unit_airbase.lua>
[f=-000001] Loaded synced gadget:  Area Attack         <unit_areaattack.lua>
[f=-000001] Loaded synced gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
[f=-000001] Loaded synced gadget:  Take Manager        <cmd_idle_players.lua>
[f=-000001] Loaded synced gadget:  Team Com Ends       <game_team_com_ends.lua>
[f=-000001] Loaded synced gadget:  Substitution        <game_replace_afk_players.lua>
[f=-000001] Loaded synced gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
[f=-000001] Loaded synced gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
[f=-000001] Loaded synced gadget:  Mobile Unit Paralyze Damage Handler  <unit_paralyze_damage_limit.lua>
[f=-000001] Loaded synced gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
[f=-000001] Loaded synced gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Loaded synced gadget:  Transfers API       <api_transfers.lua>
[f=-000001] Loaded synced gadget:  Version Check       <version_check.lua>
[f=-000001] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
[f=-000001] Switching to Overview style camera
[f=-000001] Switching to Spring style camera
[f=-000001] Switching to Free style camera
[f=-000001] Switching to Rotatable overhead camera
[f=-000001] Switching to Overhead (TA) style camera
[f=-000001] Switching to FPS style camera
[f=-000001] Switching to Spring style camera
[f=-000001] Loaded unsynced gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
[f=-000001] Loaded unsynced gadget:  Slap                <api_slap.lua>
[f=-000001] Loaded unsynced gadget:  Stats               <api_damage_stats.lua>
[f=-000001] Loaded unsynced gadget:  ranks api           <api_ranks.lua>
[f=-000001] Loaded unsynced gadget:  CustomIcons         <unit_customicons.lua>
[f=-000001] Loaded unsynced gadget:  CameraBroadcast     <camera_lockcamera.lua>
[f=-000001] Map Sun Handler: Clearing groundSpecularColor via SetSunLighting because map does not change it from default.
[f=-000001] Loaded unsynced gadget:  Sun Handler         <map_sun_handler.lua>
[f=-000001] Loaded unsynced gadget:  Air Release         <unit_air_release_manager.lua>
[f=-000001] Loaded unsynced gadget:  AirPlantParents     <unit_air_plants.lua>
[f=-000001] Loaded unsynced gadget:  Ally Selected Units  <cmd_selected_units.lua>
[f=-000001] Loaded unsynced gadget:  Arm Atlas Loader    <gfx_arm_atlas_loader.lua>
[f=-000001] Loaded unsynced gadget:  Cancel orders on share  <unit_cancel_orders_on_share.lua>
[f=-000001] Loaded unsynced gadget:  Chonsole gadget     <ui_chonsole_load.lua>
[f=-000001] Loaded unsynced gadget:  Closed Solars       <unit_solars_closed.lua>
[f=-000001] Loaded unsynced gadget:  Comgate             <mo_comgate.lua>
[f=-000001] Loaded unsynced gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
[f=-000001] Loaded unsynced gadget:  Debris Damage       <unit_debris_damage.lua>
[f=-000001] Loaded unsynced gadget:  Dev Helper Cmds     <cmd_dev_helpers.lua>
[f=-000001] Loaded unsynced gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
[f=-000001] Loaded unsynced gadget:  FinishedBuilding    <unit_finished_building.lua>
[f=-000001] Loaded unsynced gadget:  Fortification Walls  <unit_fort_walls.lua>
[f=-000001] Loaded unsynced gadget:  Ghost Mobile Units  <gui_ghosted_mobile_units.lua>
[f=-000001] Loaded unsynced gadget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded unsynced gadget:  Hold fire Instantly  <cmd_holdfire_immediately.lua>
[f=-000001] Loaded unsynced gadget:  Initial Spawn       <game_initial_spawn.lua>
[f=-000001] Loaded unsynced gadget:  Juno Damage         <unit_juno_damage.lua>
[f=-000001] Loaded unsynced gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
[f=-000001] Loaded unsynced gadget:  Limit Dgun Use (Charge)  <unit_dgun_charge.lua>
[f=-000001] Loaded unsynced gadget:  LuaUI Reload        <cmd_luaui_reload.lua>
[f=-000001] Loaded unsynced gadget:  Lups Flamethrower Jitter  <lups_flame_jitter.lua>
[f=-000001] Loaded unsynced gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
[f=-000001] Loaded unsynced gadget:  Napalm              <lups_napalm.lua>
[f=-000001] Loaded unsynced gadget:  No Share Self-D     <unit_prevent_share_self_d.lua>
[f=-000001] Loaded unsynced gadget:  Opacity control     <api_opacity.lua>
[f=-000001] Loaded unsynced gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
[f=-000001] Loaded unsynced gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
[f=-000001] Loaded unsynced gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
[f=-000001] Loaded unsynced gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
[f=-000001] Loaded unsynced gadget:  SetNeutral          <unit_set_neutral.lua>
[f=-000001] Loaded unsynced gadget:  Shockwaves          <lups_shockwaves.lua>
[f=-000001] Loaded unsynced gadget:  Target on the move  <unit_target_on_the_move.lua>
[f=-000001] Loaded unsynced gadget:  Transportee Hider   <unit_transportee_hider.lua>
[f=-000001] Loaded unsynced gadget:  Tree feller         <gfx_tree_feller.lua>
[f=-000001] Loaded unsynced gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
[f=-000001] Loaded unsynced gadget:  fx_wreck_shards     <fx_wreck_shards.lua>
[f=-000001] Loaded unsynced gadget:  game_no_share_to_enemy  <game_no_share_to_enemy.lua>
[f=-000001] Loaded unsynced gadget:  lib_startpoint_guesser.lua  <lib_startpoint_guesser.lua>
[f=-000001] Loaded unsynced gadget:  mo_ffa              <mo_ffa.lua>
[f=-000001] Loaded unsynced gadget:  transportfix        <unit_transportfix.lua>
[f=-000001] Loaded unsynced gadget:  Airbase Manager     <unit_airbase.lua>
[f=-000001] Loaded unsynced gadget:  Area Attack         <unit_areaattack.lua>
[f=-000001] 3_feature_wrecks: featureDef.name has _dead but doesnt have the correct tex1 defined!, armclaw_dead, nil
[f=-000001] 3_feature_wrecks: featureDef.name has _dead but doesnt have the correct tex1 defined!, cormaw_dead, nil
[f=-000001] 3_feature_wrecks: featureDef.name has _dead but doesnt have the correct tex1 defined!, freefusion_free_fusion_dead, nil
[f=-000001] Feature, ad0_baobab_0, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_baobab_1, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_baobab_2, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_baobab_3, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_baobab_4, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_bushes_l_1, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_bushes_l_2, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_bushes_l_3, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_bushes_l_4, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_bushes_l_5, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_bushes_l_6, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_bushes_l_7, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_bushes_l_8, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_bushes_m_1, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_bushes_m_2, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_bushes_m_3, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_bushes_m_4, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_bushes_m_5, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_bushes_m_6, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_bushes_m_7, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_bushes_s_1, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_bushes_s_2, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_bushes_s_3, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_bushes_s_4, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_bushes_s_5, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_bushes_s_6, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_bushes_s_7, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_bushes_xl_1, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_bushes_xl_2, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_bushes_xl_3, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_bushes_xl_4, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_bushes_xl_5, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_bushes_xl_6, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_bushes_xl_7, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_senegal_1, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_senegal_1_large, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_senegal_2, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_senegal_2_large, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_senegal_3, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_senegal_3_large, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_senegal_4, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_senegal_4_large, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_senegal_5, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_senegal_5_large, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_senegal_6, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_senegal_6_large, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_senegal_7, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Feature, ad0_senegal_7_large, seems like a nice tree, assigning the default normal texture to it.
[f=-000001] Loaded unsynced gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
[f=-000001] Loaded unsynced gadget:  Take Manager        <cmd_idle_players.lua>
[f=-000001] Loaded unsynced gadget:  Substitution        <game_replace_afk_players.lua>
[f=-000001] Loaded unsynced gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
[f=-000001] Loaded unsynced gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
[f=-000001] Loaded unsynced gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
[f=-000001] Loaded unsynced gadget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded unsynced gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Loaded unsynced gadget:  Transfers API       <api_transfers.lua>
[f=-000001] Loaded unsynced gadget:  Version Check       <version_check.lua>
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] LuaUI: Config version is 2
[f=-000001] LuaUI: Allowing User Widgets
[f=-000001] Loading API widget from mod:   Metalspot Finder    <api_metalspot_finder.lua> ...
[f=-000001] Loading API widget from mod:   Chili Framework     <api_chili.lua> ...
[f=-000001] Loading API widget from mod:   Chili Skin Colours  <api_chili_skin_colours.lua> ...
[f=-000001] Loading API widget from mod:   Main Menu           <api_main_menu.lua> ...
[f=-000001] dynamic-sun rendering is disabled!
[f=-000001] Set "shadows" config-parameter to 1
[f=-000001] Set "shadows" config-parameter to 1
[f=-000001] Set UnitLodDist to 1000
[f=-000001] Set UnitLodDist to 1000
[f=-000001] Set UnitIconDist to 200
[f=-000001] Set UnitIconDist to 200
[f=-000001] Set maximum particles to: 3000
[f=-000001] Set maximum particles to: 3000
[f=-000001] Set maximum nano-particles to: 2000
[f=-000001] Set maximum nano-particles to: 2000
[f=-000001] Setting skin colour to black
[f=-000001] Setting skin alpha to high, 3
[f=-000001] Loading API widget from mod:   Lock Camera         <api_lock_camera.lua> ...
[f=-000001] Loading API widget from mod:   Ignore List         <api_ignore.lua> ...
[f=-000001] Loading API widget from mod:   Dev Hotkeys         <api_dev_hotkeys.lua> ...
[f=-000001] Loading API widget from mod:   Unit Statistics     <api_stats_damage.lua> ...
[f=-000001] Loading API widget from mod:   LuaUI Reset         <api_reset_luaui.lua> ...
[f=-000001] Loading API widget from mod:   Take Proxy          <api_take_proxy.lua> ...
[f=-000001] Loading API widget from mod:   Chili Docking       <api_chili_docking.lua> ...
[f=-000001] Loading API widget from mod:   Lups                <gfx_lups_wrapper.lua> ...
[f=-000001] Loading API widget from mod:   Image Preloader     <api_buildpic_preload.lua> ...
[f=-000001] Loading API widget from mod:   Unittexture Preloader  <api_unit_texture_preloader.lua> ...
[f=-000001] Loading API widget from mod:   Mission Framework   <api_missions.lua> ...
[f=-000001] Loading widget from mod:   Hotkeys             <bgu_hotkeys.lua> ...
[f=-000001] Loading widget from mod:   Mex Upgrade Helper  <unit_mex_upgrade_helper.lua> ...
[f=-000001] Loading widget from mod:   Cloaked Unit States  <unit_cloaked_states.lua> ...
[f=-000001] Loading widget from mod:   Minimap             <bgu_minimap.lua> ...
[f=-000001] Loading widget from mod:   Health Bars         <inf_healthbars.lua> ...
[f=-000001] Loading widget from mod:   Build ETA           <inf_build_eta.lua> ...
[f=-000001] Loading widget from mod:   Stop Self-D         <cmd_stop_selfd.lua> ...
[f=-000001] Loading widget from mod:   Group Labels        <inf_group_label.lua> ...
[f=-000001] Loading widget from mod:   First Build Facing  <cmd_first_buildfacing.lua> ...
[f=-000001] Loading widget from mod:   Auto Group          <cmd_auto_group.lua> ...
[f=-000001] Loading widget from mod:   Highlight Units     <inf_highlight_units.lua> ...
[f=-000001] Loading widget from mod:   Chonsole            <api_chonsole_load.lua> ...
[f=-000001] [Chonsole] Warning: liblobby is not installed. Lobby support disabled.
[f=-000001] [Chonsole] Removed duplicate command: , Take, Redirects command /Take to its synced processor
[f=-000001] [Chonsole] Removed duplicate command: , LuaRules, Redirects command /LuaRules to its synced processor
[f=-000001] [Chonsole] Removed duplicate command: , LuaGaia, Redirects command /LuaGaia to its synced processor
[f=-000001] [Chonsole] Removed duplicate command: , Give, Places one or multiple units of a single or multiple types on the map, instantly; by default to your own team
[f=-000001] [Chonsole] Removed duplicate command: , Destroy, Destroys one or multiple units by unit-ID, instantly
[f=-000001] [Chonsole] Removed duplicate command: , ATM, Redirects command /ATM to its synced processor
[f=-000001] Loading widget from mod:   Nano Helpers        <unit_nano_helpers.lua> ...
[f=-000001] Loading widget from mod:   Transfer Announce   <gui_transfered.lua> ...
[f=-000001] Loading widget from mod:   Hold Position       <unit_hold_position.lua> ...
[f=-000001] Loading widget from mod:   LOS colors          <inf_los_colors.lua> ...
[f=-000001] Loading widget from mod:   Camera Remember     <camera_remember_mode.lua> ...
[f=-000001] Loading widget from mod:   Camera Flip         <camera_flip.lua> ...
[f=-000001] Loading widget from mod:   Ghosted Under Construction  <gui_ghosted_under_construction.lua> ...
[f=-000001] Loading widget from mod:   Blast Radius        <gui_blast_radius.lua> ...
[f=-000001] Loading widget from mod:   Ally Resource Stats  <bgu_ally_res.lua> ...
[f=-000001] Loading widget from mod:   Selection info      <bgu_sinfo.lua> ...
[f=-000001] Loading widget from mod:   Ready Button        <bgu_readybutton.lua> ...
[f=-000001] Loading widget from mod:   Unit Finished Sounds  <snd_unit_finished.lua> ...
[f=-000001] Loading widget from user:  Spy auto-emp        <unit_spy_autoemp.lua> ...
[f=-000001] Loading widget from mod:   Stockpiler          <unit_stockpile_dynamic.lua> ...
[f=-000001] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
[f=-000001] Loading widget from mod:   Smooth Cam          <camera_smoothcam.lua> ...
[f=-000001] Loading widget from mod:   Selection Menu      <bgu_smenu.lua> ...
[f=-000001] Loading widget from mod:   Resource Bars       <bgu_resbars.lua> ...
[f=-000001] Loading widget from mod:   Reclaim Info        <gui_reclaim_info.lua> ...
[f=-000001] Loading widget from mod:   Point Tracker       <gui_point_tracker.lua> ...
[f=-000001] Loading widget from mod:   Persistent Build Spacing  <cmd_persistent_build_spacing.lua> ...
[f=-000001] Loading widget from mod:   Pause Screen        <bgu_pause_screen.lua> ...
[f=-000001] Loading widget from mod:   Music Player        <bgu_music_player.lua> ...
[f=-000001] Loading widget from mod:   Minimap Events      <bgu_minimap_events.lua> ...
[f=-000001] Loading widget from mod:   Mex Snap            <unit_mex_snap.lua> ...
[f=-000001] Loading widget from mod:   Loop Select         <gui_loop_select.lua> ...
[f=-000001] Loading widget from mod:   Load Own Moving     <unit_load_own_moving.lua> ...
[f=-000001] Loading widget from mod:   Game End Graphs     <bgu_endgraph.lua> ...
[f=-000001] Loading widget from mod:   Cursor tooltip      <bgu_cursor_tip.lua> ...
[f=-000001] Loading widget from mod:   Com Counter         <bgu_com_counter.lua> ...
[f=-000001] Loading widget from mod:   Awards              <bgu_awards.lua> ...
[f=-000001] Loading widget from mod:   Autoquit            <cmd_auto_quit.lua> ...
[f=-000001] Loading widget from mod:   Player List         <bgu_playerlist.lua> ...
[f=-000001] Loading widget from mod:   Ally Cursors        <inf_ally_cursors.lua> ...
[f=-000001] Loading widget from mod:   External Grid       <map_external_grid.lua> ...
[f=-000001] Loading widget from mod:   Defense Range       <inf_defense_range.lua> ...
[f=-000001] Loading widget from mod:   Replay Speed Controls  <bgu_replay_speed_control.lua> ...
[f=-000001] Loading widget from mod:   Beta Release Menu   <bgu_beta_release.lua> ...
[f=-000001] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
[f=-000001] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
[f=-000001] Loading widget from mod:   Attack and Move Notification  <unit_attack_move_notification.lua> ...
[f=-000001] Loading widget from mod:   Commands FX         <inf_commands_fx.lua> ...
[f=-000001] Loading widget from mod:   Waypoint Dragger    <cmd_waypoint_dragger.lua> ...
[f=-000001] Loading widget from mod:   Resurrection Halos  <gui_resurrection_halos.lua> ...
[f=-000001] Loading widget from mod:   Given Units         <gui_given_units.lua> ...
[f=-000001] Loading widget from mod:   Center n Select     <gui_center_n_select.lua> ...
[f=-000001] Loading widget from mod:   CommandInsert       <cmd_command_insert.lua> ...
[f=-000001] Loading widget from mod:   Bomber control      <unit_bomber_control.lua> ...
[f=-000001] Loading widget from mod:   Lups Manager        <gfx_lups_manager.lua> ...
[f=-000001] Loading widget from mod:   Clock and FPS       <bgu_clock_fps.lua> ...
[f=-000001] frames-per-second indicator is disabled!
[f=-000001] small digital clock is disabled!
[f=-000001] Loading widget from mod:   Chat Console        <bgu_console.lua> ...
[f=-000001] Loading widget from mod:   Factory Bar         <bgu_facbar.lua> ...
[f=-000001] Loading widget from mod:   Start Boxes         <bgu_startbox.lua> ...
[f=-000001] Loading widget from mod:   Faction Change      <bgu_faction_change.lua> ...
[f=-000001] Loading widget from mod:   Initial Queue       <bgu_initial_queue.lua> ...
[f=-000001] Loading widget from mod:   Custom Formations   <cmd_custom_formations.lua> ...
[f=-000001] Loading widget from mod:   Deferred rendering  <gfx_deferred_rendering.lua> ...
[f=-000001] LuaUI v0.3
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::ReadFile] hash=2709609059
[f=-000001] PathCosts: creating PE8 cache with 4 PF threads (36 MB)
[f=-000001] PathCosts: precached 1 of 14336 blocks
[f=-000001] PathCosts: precached 899 of 14336 blocks
[f=-000001] PathCosts: precached 1795 of 14336 blocks
[f=-000001] PathCosts: precached 2691 of 14336 blocks
[f=-000001] PathCosts: precached 3590 of 14336 blocks
[f=-000001] PathCosts: precached 4486 of 14336 blocks
[f=-000001] PathCosts: precached 5385 of 14336 blocks
[f=-000001] PathCosts: precached 6283 of 14336 blocks
[f=-000001] PathCosts: precached 7350 of 14336 blocks
[f=-000001] PathCosts: precached 8248 of 14336 blocks
[f=-000001] PathCosts: precached 9145 of 14336 blocks
[f=-000001] PathCosts: precached 10142 of 14336 blocks
[f=-000001] PathCosts: precached 11041 of 14336 blocks
[f=-000001] PathCosts: precached 11952 of 14336 blocks
[f=-000001] PathCosts: precached 12848 of 14336 blocks
[f=-000001] PathCosts: precached 13921 of 14336 blocks
[f=-000001] PathCosts: writing
[f=-000001] [Path] [PathEstimator::WriteFile] hash=2709609059
[f=-000001] PathCosts: written
[f=-000001] [Path] [PathEstimator::ReadFile] hash=2709609083
[f=-000001] PathCosts: creating PE32 cache with 4 PF threads (12 MB)
[f=-000001] PathCosts: precached 1 of 896 blocks
[f=-000001] PathCosts: precached 58 of 896 blocks
[f=-000001] PathCosts: precached 124 of 896 blocks
[f=-000001] PathCosts: precached 184 of 896 blocks
[f=-000001] PathCosts: precached 241 of 896 blocks
[f=-000001] PathCosts: precached 297 of 896 blocks
[f=-000001] PathCosts: precached 357 of 896 blocks
[f=-000001] PathCosts: precached 416 of 896 blocks
[f=-000001] PathCosts: precached 472 of 896 blocks
[f=-000001] PathCosts: precached 530 of 896 blocks
[f=-000001] PathCosts: precached 587 of 896 blocks
[f=-000001] PathCosts: precached 645 of 896 blocks
[f=-000001] PathCosts: precached 701 of 896 blocks
[f=-000001] PathCosts: precached 791 of 896 blocks
[f=-000001] PathCosts: precached 849 of 896 blocks
[f=-000001] PathCosts: writing
[f=-000001] [Path] [PathEstimator::WriteFile] hash=2709609083
[f=-000001] PathCosts: written
[f=-000001] [LoadFinalize] finalized PFS (5343ms, checksum 63519ada)
[f=-000001] [WatchDog] deregistering controls for thread [load]
[f=-000001] Set water rendering mode to 1 (reflective)
[f=-000001] Set view resolution: 2560 x 1356
[f=-000001] Preloaded, 429, units, 739, features and , 2,  textures.
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] GameID: 0194ed5693f917c1a50187891abe7c8f
[f=-000001] Connection attempt from [LCC]gonpost
[f=-000001]  -> Version: 101.0.1-174-g2ddda7e develop
[f=-000001]  -> Connection established (given id 0)
[f=-000001] Connection attempt from [teh]Beherith[PiRO]
[f=-000001]  -> Version: 101.0.1-174-g2ddda7e develop
[f=-000001]  -> Connection established (given id 1)
[f=-000001] [InitOpenGL] video mode set to 2556x1414:24bit @59Hz (windowed)
[f=-000001] Set view resolution: 2556 x 1414
[f=-000001] <[LCC]gonpost> :o
[f=-000001] <[teh]Beherith[PiRO]> hiho
[f=-000001] [InitOpenGL] video mode set to 2560x1356:24bit @59Hz (windowed)
[f=-000001] Set view resolution: 2560 x 1356
[f=-000001] <[LCC]gonpost> yo
[f=-000001] <[LCC]gonpost> this is interesting
[f=-000001] <[teh]Beherith[PiRO]> please report any issues you have
[f=-000001] <[LCC]gonpost> righto
[f=-000001] <[teh]Beherith[PiRO]> and glhf
[f=-000001] <[LCC]gonpost> yeah i'll try not to die too quickly :p
[f=-000001] <[LCC]gonpost> all new to me
[f=-000001] <[teh]Beherith[PiRO]> ill go easy, wont go for comkill
[f=-000001] <[LCC]gonpost> well that's nice at least
[f=-000001] <[teh]Beherith[PiRO]> so we can test stuff
[f=-000001] <[LCC]gonpost> enjoy playing sim city for a while :p
[f=-000001] <[teh]Beherith[PiRO]> i will
[f=-000001] <[teh]Beherith[PiRO]> you too
[f=0000006] Initializing Commander Gate
[f=0000080] -> Commander is being attacked!
[f=0000106] <[LCC]gonpost> so uh
[f=0000127] Buildings set to face West
[f=0000170] Commander Gate Complete
[f=0000312] <[LCC]gonpost> how do i change view
[f=0000433] <[LCC]gonpost> stuck in overhead mode
[f=0000637] <[teh]Beherith[PiRO]> ctrl f1
[f=0000741] <[teh]Beherith[PiRO]> ctrl f3
[f=0000996] <[LCC]gonpost> better
[f=0001091] <[LCC]gonpost> ctrl f2 for me
[f=0001091] <[teh]Beherith[PiRO]> thats odd, i had other people stuck in it too
[f=0001287] <[LCC]gonpost> yeah it was that way on launch
[f=0007381] -> A.K. is being attacked!
[f=0008379] normalmapping is disabled
[f=0008400] normalmapping is enabled
[f=0008680] <[LCC]gonpost> mah jeffies
[f=0008757] <[LCC]gonpost> noes
[f=0008837] <[teh]Beherith[PiRO]> pew pew
[f=0010775] <[LCC]gonpost> no nanos?
[f=0010954] <[teh]Beherith[PiRO]> yes nanos
[f=0010975] <[LCC]gonpost> oh wait
[f=0011030] <[teh]Beherith[PiRO]> in factory tab
[f=0011032] <[LCC]gonpost> factory :p
[f=0011536] <[teh]Beherith[PiRO]> you can scroll through tabs
[f=0011716] <[LCC]gonpost> ahhh
[f=0011775] <[LCC]gonpost> that's good ot know
[f=0011836] <[LCC]gonpost> i like that
[f=0011893] -> Storm is being attacked!
[f=0012533] <[teh]Beherith[PiRO]> i wonder if you can see the pretty lights
[f=0012584] <[teh]Beherith[PiRO]> for lasers
[f=0013483] <[LCC]gonpost> yeah i see lasers
[f=0013621] <[LCC]gonpost> pretty lights though...not sure about that
[f=0013717] <[teh]Beherith[PiRO]> they shine bright
[f=0013897] <[LCC]gonpost> oh like on the ground?
[f=0013945] <[teh]Beherith[PiRO]> or should at least
[f=0013968] <[teh]Beherith[PiRO]> yeah
[f=0014153] <[LCC]gonpost> huh cool
[f=0014608] -> A.K. is being attacked!
[f=0017257] <[LCC]gonpost> so far everything i s smooth
[f=0017761] -> Metal Extractor is being attacked!
[f=0018978] -> Exploiter is being attacked!
[f=0019509] -> Ratchet is being attacked!
[f=0019933] [Game::ClientReadNet] added new player muesli with number 2 to team 0
[f=0019958] Connection attempt from muesli
[f=0019958]  -> Version: 101.0.1-174-g2ddda7e develop
[f=0019958]  -> Connection established (given id 2)
[f=0020003] -> Storm is being attacked!
[f=0020335] Player  sent spoofed NETMSG_STARTPOS with teamID 0
[f=0020857] -> Metal Extractor is being attacked!
[f=0021420] -> LLT is being attacked!
[f=0022353] -> A.K. is being attacked!
[f=0022770] Spectator muesli left the game:  normal quit
[f=0022817] -> Ratchet is being attacked!
[f=0023290] -> Exploiter is being attacked!
[f=0023890] -> Metal Extractor is being attacked!
[f=0024338] -> Exploiter is being attacked!
[f=0025107] -> Exploiter is being attacked!
[f=0025558] -> Exploiter is being attacked!
[f=0026282] -> Exploiter is being attacked!
[f=0027112] -> A.K. is being attacked!
[f=0027574] -> A.K. is being attacked!
[f=0028127] -> A.K. is being attacked!
[f=0028578] -> Freaker is being attacked!
[f=0029036] -> Nano Turret is being attacked!
[f=0029489] -> Moho Mine is being attacked!
[f=0030626] -> A.K. is being attacked!
[f=0031076] -> Moho Mine is being attacked!
[f=0031426] <[teh]Beherith[PiRO]> wind is a fickle beast
[f=0031526] -> Moho Mine is being attacked!
[f=0031615] <[LCC]gonpost> yea
[f=0031977] -> Hal is being attacked!
[f=0032428] -> Crasher is being attacked!
[f=0032472] GroundDetail is now 196
[f=0032487] GroundDetail is now 194
[f=0032488] GroundDetail is now 192
[f=0032489] GroundDetail is now 190
[f=0032490] GroundDetail is now 188
[f=0032492] GroundDetail is now 186
[f=0032494] GroundDetail is now 184
[f=0032495] GroundDetail is now 182
[f=0032886] -> A.K. is being attacked!
[f=0033576] -> A.K. is being attacked!
[f=0034092] -> A.K. is being attacked!
[f=0034243] <[LCC]gonpost> hahaha
[f=0034297] <[LCC]gonpost> i like that can
[f=0034832] -> A.K. is being attacked!
[f=0035288] -> A.K. is being attacked!
[f=0036040] -> Crasher is being attacked!
[f=0036588] -> Metal Extractor is being attacked!
[f=0036932] <[LCC]gonpost> so one thing
[f=0037087] <[teh]Beherith[PiRO]> yeah?
[f=0037102] <[LCC]gonpost> for some reason my con stopped upgrading mex
[f=0037152] -> Radar Tower is being attacked!
[f=0037179] <[LCC]gonpost> not sure why...
[f=0037240] <[teh]Beherith[PiRO]> hmm
[f=0037382] <[LCC]gonpost> never gave an order otherwise
[f=0037506] <[LCC]gonpost> mabye he got attached not sure
[f=0037592] <[LCC]gonpost> attacked
[f=0037686] -> A.K. is being attacked!
[f=0038138] -> A.K. is being attacked!
[f=0038203] <[LCC]gonpost> the upgmex on thing
[f=0038717] -> Pulverizer is being attacked!
[f=0039050] Warning: Unknown token in filter Commander
[f=0039169] -> Crasher is being attacked!
[f=0039374] -> Commander is being attacked!
[f=0039693] <[LCC]gonpost> donot know what i am firing on half the time lol
[f=0043840] -> Morty is being attacked!
[f=0044291] -> A.K. is being attacked!
[f=0044923] <[LCC]gonpost> always hated mortys
[f=0044934] -> Can is being attacked!
[f=0045097] <[LCC]gonpost> on open ground they are hard to counter
[f=0045583] -> Fink is being attacked!
[f=0046205] -> Fink is being attacked!
[f=0046710] -> Moho Mine is being attacked!
[f=0047183] -> Ratchet is being attacked!
[f=0047633] -> Pulverizer is being attacked!
[f=0048225] -> Moho Mine is being attacked!
[f=0048876] -> Bladewing is being attacked!
[f=0049335] -> Moho Mine is being attacked!
[f=0049796] -> Pulverizer is being attacked!
[f=0050283] -> Avenger is being attacked!
[f=0050775] -> Avenger is being attacked!
[f=0051236] -> Manticore is being attacked!
[f=0054788] <[LCC]gonpost> that
[f=0054881] <[LCC]gonpost> is a lot of stuff
[f=0055256] <[teh]Beherith[PiRO]> performance seems totally good though
[f=0055361] <[LCC]gonpost> true
[f=0055403] <[LCC]gonpost> it really does
[f=0055577] <[LCC]gonpost> fps 77 here
[f=0056118] -> A.K. is being attacked!
[f=0056580] <[LCC]gonpost> scary lol
[f=0056592] -> Can is being attacked!
[f=0057615] -> Can is being attacked!
[f=0058373] -> A.K. is being attacked!
[f=0059416] -> Panther is being attacked!
[f=0060563] -> Can is being attacked!
[f=0061039] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
stack traceback:
	[string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
	[string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
	(tail call): ?
[f=0061050] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
stack traceback:
	[string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
	[string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
	(tail call): ?
[f=0061065] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
stack traceback:
	[string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
	[string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
	(tail call): ?
[f=0061080] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
stack traceback:
	[string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
	[string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
	(tail call): ?
[f=0061095] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
stack traceback:
	[string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
	[string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
	(tail call): ?
[f=0061110] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
stack traceback:
	[string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
	[string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
	(tail call): ?
[f=0061125] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
stack traceback:
	[string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
	[string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
	(tail call): ?
[f=0061140] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
stack traceback:
	[string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
	[string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
	(tail call): ?
[f=0061155] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
stack traceback:
	[string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
	[string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
	(tail call): ?
[f=0061170] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
stack traceback:
	[string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
	[string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
	(tail call): ?
[f=0061185] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
stack traceback:
	[string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
	[string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
	(tail call): ?
[f=0061200] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
stack traceback:
	[string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
	[string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
	(tail call): ?
[f=0061215] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
stack traceback:
	[string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
	[string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
	(tail call): ?
[f=0061230] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
stack traceback:
	[string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
	[string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
	(tail call): ?
[f=0061245] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
stack traceback:
	[string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
	[string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
	(tail call): ?
[f=0061260] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
stack traceback:
	[string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
	[string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
	(tail call): ?
[f=0061275] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
stack traceback:
	[string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
	[string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
	(tail call): ?
[f=0061290] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
stack traceback:
	[string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
	[string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
	(tail call): ?
[f=0061305] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
stack traceback:
	[string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
	[string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
	(tail call): ?
[f=0061320] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
stack traceback:
	[string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
	[string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
	(tail call): ?
[f=0061335] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
stack traceback:
	[string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
	[string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
	(tail call): ?
[f=0061350] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
stack traceback:
	[string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
	[string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
	(tail call): ?
[f=0061365] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
stack traceback:
	[string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
	[string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
	(tail call): ?
[f=0061380] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
stack traceback:
	[string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
	[string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
	(tail call): ?
[f=0061395] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
stack traceback:
	[string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
	[string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
	(tail call): ?
[f=0061410] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
stack traceback:
	[string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
	[string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
	(tail call): ?
[f=0061425] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
stack traceback:
	[string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
	[string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
	(tail call): ?
[f=0061515] <[teh]Beherith[PiRO]> hmm, allowweaponintercept errro spam
[f=0061743] <[teh]Beherith[PiRO]> prolly nook
[f=0061762] <[LCC]gonpost> yeah
[f=0061777] <[teh]Beherith[PiRO]> :)
[f=0061876] <[LCC]gonpost> lots of luarules errors
[f=0062017] <[LCC]gonpost> whatever those area
[f=0062120] <[teh]Beherith[PiRO]> only that one so far
[f=0062282] -> Can is being attacked!
[f=0062990] -> Exploiter is being attacked!
[f=0063586] -> Panther is being attacked!
[f=0064056] -> Bladewing is being attacked!
[f=0064586] -> Shadow is being attacked!
[f=0065009] <[teh]Beherith[PiRO]> crap i ran out of stuff :D
[f=0065078] -> Can is being attacked!
[f=0065154] <[LCC]gonpost> haha
[f=0065193] <[LCC]gonpost> you had a lot
[f=0065557] <[LCC]gonpost> um
[f=0065562] -> Fortitude is being attacked!
[f=0065585] <[LCC]gonpost> also
[f=0065618] <[teh]Beherith[PiRO]> panther OP:D
[f=0065779] <[LCC]gonpost> heh
[f=0065817] <[LCC]gonpost> they are nice
[f=0065972] <[LCC]gonpost> my top left thing that tells me what ubildings are
[f=0066003] <[LCC]gonpost> that is gone
[f=0066022] -> Avenger is being attacked!
[f=0066136] <[LCC]gonpost> now i dont know what any new buildings are
[f=0066486] <[teh]Beherith[PiRO]> hmm, can you please pastebin me an infolog.txt?
[f=0066499] -> Avenger is being attacked!
[f=0066525] -> Commander is being attacked!
[f=0066604] ÿÿÿÿAllyteam 1 ([teh]Beherith[PiRO]) has been vaporized
[f=0066605] Automatically exiting in 8 seconds, move mouse to cancel
[f=0066782] Server shutdown
[f=0066782] [SpringApp::ShutDown][1]
[f=0066782] [ThreadPool::SetThreadCount][1] #wanted=0 #current=3 #max=4
[f=0066782] [ThreadPool::SetThreadCount][2] #threads=0
[f=0066782] [SpringApp::ShutDown][2]
[f=0066782] [KillLua][1]
[f=0066782] [KillLua][2]
[f=0066782] [KillLua][3]
[f=0066782] Sorting roster by Allies
[f=0066782] [KillLua][4]
[f=0066782] [~CGame]1]
[f=0066782] [KillLua][1]
[f=0066782] [KillLua][2]
[f=0066782] [KillLua][3]
[f=0066782] [KillLua][4]
[f=0066782] [KillMisc][1]
[f=0066782] [KillMisc][2]
[f=0066782] [KillRendering][1]
[f=0066782] [KillInterface][1]
[f=0066782] [KillInterface][2]
[f=0066782] [KillSimulation][1]
[f=0066782] [KillSimulation][2]
[f=0066782] [CCollisionHandler] dis-/continuous tests: 0/77181431
[f=0066782] [KillSimulation][3]
[f=0066782] [~CPathCache(32x28)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0066782] [~CPathCache(32x28)] cacheHits=24980 hitPercentage=65% numHashColls=0 maxCacheSize=176
[f=0066782] [~CPathCache(128x112)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0066782] [~CPathCache(128x112)] cacheHits=18883 hitPercentage=2% numHashColls=0 maxCacheSize=201
[f=0066782] Statistics for RectangleOptimizer: 34%
[f=0066782] Statistics for RectangleOptimizer: 34%
[f=0066782] LosHandler stats: total instances=631264; shared=4%; from cache=47%
[f=0066782] [KillSimulation][4]
[f=0066782] [~CGame][2]
[f=0066782] [~CGame][3]
[f=0066782] [SpringApp::ShutDown][3]
[f=0066782] Statistics for UDP connection:
Received: 743712 bytes in 21428 packets (34.7075 bytes/package)
Sent: 1317996 bytes in 36348 packets (36.2605 bytes/package)
Relative protocol overhead: 0 up, 0.172873 down
12 incoming chunks dropped, 182 outgoing chunks resent

[f=0066782] Writing demo: C:\Users\Peti\Documents\My Games\Spring\demos\20160319_190122_Tabula-v4_101.0.1-174-g2ddda7e develop.sdfz
[f=0066782] [SpringApp::ShutDown][4]
[f=0066782] [WatchDog] deregistering controls for thread [audio]
[f=0066782] [SpringApp::ShutDown][5]
[f=0066782] [SpringApp::ShutDown][6]
[f=0066782] [SpringApp::ShutDown][7]
[LuaSocket] Dumping luasocket rules:
[LuaSocket] TCP_CONNECT ALLOW * -1
[LuaSocket] TCP_LISTEN  ALLOW * -1
[LuaSocket] UDP_CONNECT DENY  78.193.134.82 8460
[LuaSocket] UDP_LISTEN  ALLOW * -1
[SpringApp::ShutDown][8]
[WatchDog] deregistering controls for thread [main]
[WatchDog::Uninstall][1] hangDetectorThread=02cab5a8
[WatchDog::Uninstall][2]
[WatchDog::Uninstall][3]
[SpringApp::ShutDown][9]
[SpringApp::Run] exitCode=0

Change History (3)

comment:1 by Bluestone, 7 years ago

Misaligned weapon idx

comment:2 by beherith, 7 years ago

Description: modified (diff)

Its just the +1 thats wrong?

comment:3 by Bluestone, 7 years ago

Resolution: fixed
Status: newclosed
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