Ticket #1046 (new defect)

Opened 4 years ago

Last modified 4 years ago

Widget that draws the commander on start point before game start culls wrong faces

Reported by: beherith Owned by:
Priority: major Milestone: BAR Beta release
Component: BAR Version:
Keywords: Cc:

Description

The front faces are culled instead of the back faces. Very apparent on corcom model.

How do I test this widget in a non-hosted game?

Change History

comment:1 Changed 4 years ago by Bluestone

Host a battle yourself, and set the start point mode to "choose in game".

(I don't think there is another way.)

Last edited 4 years ago by Bluestone (previous) (diff)

comment:2 Changed 4 years ago by Bluestone

It's bgu_initial_queue, and likely all buildings drawn as part of the initial queue are affected.

comment:3 Changed 4 years ago by Bluestone

  • Milestone set to BAR Beta release

comment:4 Changed 4 years ago by beherith

I wonder why the depthtest is disabled? Damn have to go to work now :(

comment:5 Changed 4 years ago by Bluestone

Probably because I had no idea what I was doing, and still don't.

comment:6 Changed 4 years ago by beherith

Very strange, the depth test seems to be disabled for all unitshape calls. I might have to make a mantis report about this.

comment:7 Changed 4 years ago by Bluestone

the depthmask works though (https://springrts.com/mantis/view.php?id=5142), although I appreciate it doesn't solve the problem

comment:8 Changed 4 years ago by beherith

Oh, thats some good info there

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