Opened 5 years ago

Last modified 5 years ago

#1046 new defect

Widget that draws the commander on start point before game start culls wrong faces

Reported by: beherith Owned by:
Priority: major Milestone: BAR Beta release
Component: BAR Version:
Keywords: Cc:

Description

The front faces are culled instead of the back faces. Very apparent on corcom model.

How do I test this widget in a non-hosted game?

Change History (8)

comment:1 by Bluestone, 5 years ago

Host a battle yourself, and set the start point mode to "choose in game".

(I don't think there is another way.)

Last edited 5 years ago by Bluestone (previous) (diff)

comment:2 by Bluestone, 5 years ago

It's bgu_initial_queue, and likely all buildings drawn as part of the initial queue are affected.

comment:3 by Bluestone, 5 years ago

Milestone: BAR Beta release

comment:4 by beherith, 5 years ago

I wonder why the depthtest is disabled? Damn have to go to work now :(

comment:5 by Bluestone, 5 years ago

Probably because I had no idea what I was doing, and still don't.

comment:6 by beherith, 5 years ago

Very strange, the depth test seems to be disabled for all unitshape calls. I might have to make a mantis report about this.

comment:7 by Bluestone, 5 years ago

the depthmask works though (https://springrts.com/mantis/view.php?id=5142), although I appreciate it doesn't solve the problem

comment:8 by beherith, 5 years ago

Oh, thats some good info there

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