Opened 7 years ago
Last modified 7 years ago
#1046 new defect
Widget that draws the commander on start point before game start culls wrong faces
Reported by: | beherith | Owned by: | |
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Priority: | major | Milestone: | BAR Beta release |
Component: | BAR | Version: | |
Keywords: | Cc: |
Description
The front faces are culled instead of the back faces. Very apparent on corcom model.
How do I test this widget in a non-hosted game?
Change History (8)
comment:2 by , 7 years ago
It's bgu_initial_queue, and likely all buildings drawn as part of the initial queue are affected.
comment:3 by , 7 years ago
Milestone: | → BAR Beta release |
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comment:6 by , 7 years ago
Very strange, the depth test seems to be disabled for all unitshape calls. I might have to make a mantis report about this.
comment:7 by , 7 years ago
the depthmask works though (https://springrts.com/mantis/view.php?id=5142), although I appreciate it doesn't solve the problem
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Host a battle yourself, and set the start point mode to "choose in game".
(I don't think there is another way.)