Opened 6 years ago
Last modified 6 years ago
VFS.MOD is not implemented :(
(they have no overlay, etc)
Maybe a hard coded whitelist stored in WG could be ok?
Im just thinking about it, because i already have to handle external map features nicely, but handling.
That would still allow mutators to modify existing unitdefs, or just overwrite the whitelist, because lua has no way to tell if a file is from the mutator or the game. Maybe better than nothing though.
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