Opened 5 years ago
Last modified 5 years ago
#1041 new defect
need a way to ignore units injected by mutators
Reported by: | Bluestone | Owned by: | |
---|---|---|---|
Priority: | major | Milestone: | |
Component: | BAR | Version: | |
Keywords: | Cc: |
Description
VFS.MOD is not implemented :(
Change History (4)
comment:1 by , 5 years ago
comment:2 by , 5 years ago
Maybe a hard coded whitelist stored in WG could be ok?
Im just thinking about it, because i already have to handle external map features nicely, but handling.
comment:3 by , 5 years ago
That would still allow mutators to modify existing unitdefs, or just overwrite the whitelist, because lua has no way to tell if a file is from the mutator or the game. Maybe better than nothing though.
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