Opened 7 years ago

Last modified 7 years ago

#1041 new defect

need a way to ignore units injected by mutators

Reported by: Bluestone Owned by:
Priority: major Milestone:
Component: BAR Version:
Keywords: Cc:


VFS.MOD is not implemented :(

Change History (4)

comment:1 by Bluestone, 7 years ago

(they have no overlay, etc)

comment:2 by beherith, 7 years ago

Maybe a hard coded whitelist stored in WG could be ok?

Im just thinking about it, because i already have to handle external map features nicely, but handling.

comment:3 by Bluestone, 7 years ago

That would still allow mutators to modify existing unitdefs, or just overwrite the whitelist, because lua has no way to tell if a file is from the mutator or the game. Maybe better than nothing though.

Last edited 7 years ago by Bluestone (previous) (diff)
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