Opened 8 years ago

Closed 8 years ago

#104 closed defect (fixed)

Notes from spring-91.0.1-405-gd2365f9 testing

Reported by: beherith Owned by: somebody
Priority: major Milestone:
Component: component1 Version:
Keywords: Cc:

Description

units with order queues recieved while under construction get clears (possibly by .91 hax)

Units dont attack enemies!

Turrets dont attack either!

Decals under explosions dont get updated when the terrain changes under them(craters) get revealed by scouting.

Aircons microstutter when starting construction

unit costs dont get reset to original after turning off /nocost

circular unload from airtrans still sucks balls: trans dont scatter enough, may need a replacement coded...

EMP launcher models Z-fight

Ground scars much darker than usual

Drawing is registered as an event for f3

What are those new green vectors in alt+b view?

Why doesnt sim and draw add up?

Change History (7)

comment:1 by beherith, 8 years ago

Units try to converge too much on one spot.

Unit::MoveType::Update eats tons of CPU even when there are 0 units moving.

comment:2 by beherith, 8 years ago

1500 flash after spawning eat 25% cpu.

comment:3 by Bluestone, 8 years ago

Oh wow. I will have internet again in a few days and will be around regularly for testing.

comment:4 by beherith, 8 years ago

comm dont die when transport selfd

comment:5 by beherith, 8 years ago

in fact no units die when trans dies, they just drop :(

comment:6 by Bluestone, 8 years ago

unit orders won't get overwritten on lab exit: http://springrts.com/mantis/view.php?id=3342
attacking fixed: http://springrts.com/mantis/view.php?id=3336
ground decal bugs aren't going to get fixed: http://springrts.com/mantis/view.php?id=1455

comment:7 by Bluestone, 8 years ago

Resolution: fixed
Status: newclosed

I think this is all fixed except that groundscars, which is on mantis anyway. Circular unload does still suck balls, and i haven't tested turning off nocost.

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