Opened 6 years ago
Closed 6 years ago
see image + infolog
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also, some of the chickens whole bodies flash on and off!
Ok, so I have been hunting this bug in customunitshaders for a while now, and I'm starting to get convinced it's and engine bug.
For me the error looks different, I get blue texture1's for all units. But it isnt always the case.
Do you have customunitshaders on? You can see it on 'armstump', as its lights will flash and its treads are animated.
Beherith gets blue textures on give all for arm units, and corrupt textures on chickens.
Also, if i toggle CUS (the only way for me to toggle it reliably is by typing '/luarules normalmapping' twice), it fixes itself.
Toggling CUS should work reliably using the graphics tab of the main menu?
It could be related to that really large chicken that is on the borderline between the correct/incorrect units in both our screenshots.
Worth a look, but afaik there is nothing extraordinary about that chicken. (its called chickenr3 btw)
Also, I can reproduce this bug by just giving various units after each other. I wonder if 'give' itself is the culprit...
I guess the next thing to check is if it can be reproduced by spamming units/unittypes from a factory, or using '\luarules givecat' (Spring.Create unit directly).
/luarules givecat chicken also reproduces this :(
givecat arm -> fine
givecat core -> fine
/give chicken1 -> fine
then /give moar chickens, after 3-4, it borks :(
I don't think its just chickens, I can reproduce it with /luarules givecat ship
In view of https://springrts.com/mantis/view.php?id=5136, I guess we can't make a BAR beta release with 101?
Is there anything technically wrong with using a non-release develop engine version?
No, although it might worth asking for a 102 first.
I think the fact that this bug is in 101, coupled with a desire from the engines devs that games make more use of custom materials, makes 102 possibly in everyones interest.
engine issue -> cantfix
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