Opened 5 years ago
Closed 5 years ago
(they are shown in sInfo on mouseover, even if enemy)
oh wait no
So, I noticed that they were not defined in the unitdefs, leading me to believe that was the reason they are flipped. Specifying them does not fix the issue.
Also, the overlays are not flipped, only the unitpics themselves. Wierd as fuck.
The overlays are read from file (by chili) from within images /luaui/images, whereas the unitpics themslves are read (also by chili) from the engines own internal copy using $something - that's the likely cause of the difference.
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