#1 |
test
|
somebody
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defect
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major
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component1
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#2 |
r28 armsolar and corsolar yardmaps allow units to pass through closed solars
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Deadnight Warrior
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defect
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major
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component1
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#3 |
all subs minwaterdepth broken (test on therockfinal)
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somebody
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defect
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major
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component1
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#4 |
unit_commando_watch and unit_no_land_damage gadgets broken
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somebody
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defect
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critical
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component1
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#6 |
Core AK script broken
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somebody
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defect
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critical
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component1
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#7 |
modinfo.lua contains wrong version
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somebody
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defect
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major
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component1
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#8 |
Commander ends nodraw doesnt work
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somebody
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defect
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major
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component1
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#9 |
make svn version public avaiable
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somebody
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enhancement
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major
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component1
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#10 |
luarules/gadgets/lups_shockwaves.lua
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somebody
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defect
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trivial
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component1
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#11 |
lua error in gamedata/sounds.lua (BA 7.40)
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somebody
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defect
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major
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component1
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#12 |
Panther cannot hit closed packO
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somebody
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defect
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major
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component1
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#14 |
Broken dooomsday's machine anim
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somebody
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defect
|
trivial
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component1
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#18 |
Per piece colvols on vulcan dont work
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somebody
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defect
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minor
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component1
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#19 |
vipers immune to beamlaser
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somebody
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defect
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major
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component1
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#20 |
torps target and hit hovers
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somebody
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defect
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major
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component1
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#21 |
Fix turninplace for vecs
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somebody
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defect
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major
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component1
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#22 |
carriers assist building
|
somebody
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defect
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major
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component1
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#23 |
change toAirWeapon to onlytargetcategory=VTOL
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somebody
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defect
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major
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component1
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#24 |
Subs clip terrain in low depths
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somebody
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defect
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major
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component1
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#25 |
Building structures inside labs causes launching of units when complete.
|
somebody
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defect
|
major
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component1
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#26 |
Targeting bugs with Spring 86.0
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somebody
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defect
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major
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component1
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#28 |
Vulcan EMP doesnt work right.
|
somebody
|
defect
|
major
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component1
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#29 |
AK model
|
somebody
|
task
|
minor
|
|
component1
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#30 |
Running BAR on highest settings
|
somebody
|
defect
|
major
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|
component1
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#32 |
Air transports struggle picking up units
|
somebody
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defect
|
minor
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component1
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#33 |
coraak.cob script is bad
|
somebody
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defect
|
major
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component1
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#34 |
Gimp (coramph.bos) script is bad too
|
somebody
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defect
|
major
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component1
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#35 |
Screamer.lua script is buggy
|
somebody
|
defect
|
major
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component1
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#36 |
Karganeth (corkarg) needs a script
|
somebody
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defect
|
major
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component1
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#37 |
crash when an unrendered BAR unit becomes rendered
|
somebody
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defect
|
major
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component1
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#38 |
prevent draw does not work
|
somebody
|
defect
|
major
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component1
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#39 |
BAR - T3 Size issues
|
somebody
|
defect
|
minor
|
|
BAR
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#40 |
T2 Kbot lab closes after each built unit even if there is a queue
|
somebody
|
defect
|
minor
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component1
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#42 |
Hard to distinguish between certain units
|
beherith
|
defect
|
blocker
|
BAR Beta release
|
BAR
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#45 |
BAR - Lasers don't hit Com 100% of the time
|
somebody
|
defect
|
major
|
|
component1
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#46 |
Inefficient Screamers
|
somebody
|
defect
|
minor
|
|
component1
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#48 |
Initial queue does not orientate buildings to face center of map
|
somebody
|
enhancement
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minor
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component1
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#50 |
solars hitvolume is much lower then the model appears
|
somebody
|
defect
|
major
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component1
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#51 |
thud's model
|
somebody
|
defect
|
major
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|
component1
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#53 |
T1/T2 cons too similar
|
somebody
|
defect
|
minor
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|
component1
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#54 |
Buzzsaw sometimes won't fire over a small hill
|
somebody
|
defect
|
minor
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component1
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#55 |
BAR - Toaster (heavy plasma cannon (T2 guardian)) animation bug
|
somebody
|
defect
|
minor
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|
BAR
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#56 |
crash with kargs
|
somebody
|
defect
|
major
|
|
component1
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#57 |
Fake Desync issue
|
somebody
|
defect
|
critical
|
|
component1
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#58 |
BAR - res bar movement
|
somebody
|
enhancement
|
trivial
|
|
component1
|
#59 |
invalid yardmaps
|
somebody
|
defect
|
major
|
|
component1
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#60 |
trac isn't configured
|
somebody
|
defect
|
major
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|
component1
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#61 |
BAR - tremor model size
|
somebody
|
defect
|
major
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|
component1
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#62 |
roost asteroid visuals are not working as it should
|
somebody
|
defect
|
minor
|
|
BAR
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#63 |
BAR - corgant is too small
|
somebody
|
defect
|
major
|
|
BAR
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#64 |
Normal mapping is unavailabe on cloakable units
|
somebody
|
defect
|
minor
|
|
component1
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#66 |
New player midgame join bug w COOP
|
somebody
|
defect
|
major
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|
component1
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#67 |
Core storm animation sometimes stop
|
somebody
|
defect
|
minor
|
|
component1
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#68 |
when i edit maps with springmapedit they go blocky on only a short zoom out
|
somebody
|
defect
|
trivial
|
|
component1
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#69 |
BAR - 'control tower' building for missions
|
somebody
|
task
|
minor
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|
component1
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#70 |
feature map needing colour conversion white -> blue
|
somebody
|
task
|
minor
|
|
component1
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#71 |
Customformations2 doesnt work
|
somebody
|
defect
|
major
|
|
component1
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#72 |
Fake sync errors in BA SVN version
|
somebody
|
defect
|
major
|
|
component1
|
#73 |
BAR - make icons for the chickens
|
somebody
|
enhancement
|
major
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|
component1
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#74 |
Commblast in air does full damage - details inside :D
|
somebody
|
defect
|
major
|
|
component1
|
#76 |
Technology's Solution for Writing Problems
|
somebody
|
defect
|
minor
|
|
component1
|
#77 |
7.70 crashes on Tera server - demos + battlelog
|
somebody
|
defect
|
major
|
|
component1
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#79 |
Dive some air units after destroying
|
somebody
|
defect
|
minor
|
|
component1
|
#80 |
BAR missing model in weapon def error
|
somebody
|
defect
|
major
|
|
component1
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#81 |
todo for 90
|
somebody
|
defect
|
major
|
|
component1
|
#82 |
map for behe wm
|
somebody
|
enhancement
|
major
|
|
component1
|
#83 |
some sea geatures
|
somebody
|
defect
|
major
|
|
component1
|
#85 |
BAR - arm atlas
|
somebody
|
enhancement
|
major
|
|
component1
|
#86 |
Problems with Air Repair Pad
|
somebody
|
defect
|
major
|
|
component1
|
#87 |
mission to test reclaiming crashing bombers
|
somebody
|
defect
|
major
|
|
component1
|
#88 |
turninplace is fucked!
|
somebody
|
defect
|
critical
|
|
component1
|
#91 |
liche problems
|
somebody
|
defect
|
major
|
|
component1
|
#92 |
investigate wether f3 works
|
somebody
|
defect
|
major
|
|
component1
|
#95 |
Erratic T2 Airtransport behaviour
|
somebody
|
defect
|
major
|
|
component1
|
#96 |
reduce wrecks radius
|
somebody
|
defect
|
major
|
|
component1
|
#98 |
normal mapping broken with spring-git
|
somebody
|
defect
|
major
|
|
component1
|
#101 |
units shot down in trans causes a crash in unit_crashing_aircraft
|
somebody
|
defect
|
critical
|
|
component1
|
#102 |
Shields have an attack button
|
somebody
|
defect
|
major
|
|
component1
|
#103 |
coop mode spams lua errors
|
somebody
|
defect
|
critical
|
|
component1
|
#104 |
Notes from spring-91.0.1-405-gd2365f9 testing
|
somebody
|
defect
|
major
|
|
component1
|
#105 |
Beherith, merge the projectile lights widget from XTA into BA
|
somebody
|
task
|
minor
|
|
component1
|
#106 |
For 0.92: replace ellipsoid (& cyclinder with non-circular crossections) collisionvolumes
|
somebody
|
defect
|
critical
|
|
component1
|
#108 |
airlabs delay (0.92 testing)
|
somebody
|
defect
|
major
|
|
component1
|
#109 |
units don't die when trans dies (spring 0.92 testing)
|
somebody
|
defect
|
major
|
|
component1
|
#110 |
default collision volumes are too big in 092
|
Bluestone
|
defect
|
critical
|
|
component1
|
#112 |
Invulnerable aircrafts #2
|
somebody
|
defect
|
major
|
|
component1
|
#113 |
decoy com explosion is tiny
|
somebody
|
defect
|
minor
|
|
component1
|
#114 |
waits for turn is default now
|
somebody
|
defect
|
major
|
|
component1
|
#115 |
some new colvols are too low for dgun
|
somebody
|
defect
|
major
|
|
component1
|
#116 |
When spectating, in specfullview you still see all players cursor position.
|
somebody
|
defect
|
minor
|
|
component1
|
#117 |
Sharks Teeth Don't Float
|
somebody
|
defect
|
minor
|
|
component1
|
#118 |
comms dying in transports dont leave wrecks
|
somebody
|
defect
|
major
|
|
component1
|
#120 |
test if commando hotfix can be removed
|
somebody
|
defect
|
minor
|
|
component1
|
#121 |
Implement Weapon Impulse Handling in lua
|
somebody
|
task
|
major
|
|
component1
|
#123 |
Commander keeps dgunning if a move order is give while aiming
|
somebody
|
defect
|
major
|
|
component1
|
#125 |
armbrtha has part of its hitbox in the wrong place.
|
somebody
|
defect
|
major
|
|
component1
|
#126 |
mines block allied units
|
somebody
|
defect
|
major
|
|
component1
|
#127 |
another liche bug
|
somebody
|
defect
|
major
|
|
component1
|
#129 |
overcraft take see-mine into account to compute their pathing and avoid them.
|
somebody
|
defect
|
minor
|
|
component1
|
#130 |
overcraft take see-mine into account to compute their pathing and avoid them.
|
somebody
|
defect
|
minor
|
|
component1
|