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Results (401 - 500 of 928)

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Ticket Summary Owner Type Priority Milestone Component
#846 all players are ready - but game is not starting defect major BA trunk
#848 "LuaRules/Gadgets/unit_passive_builders.lua"]:237: attempt to index field '?' (a nil value) defect major BA trunk
#851 redui doesn't handle screen resizes for some people defect major BA trunk
#853 "Chicken: Very Easy" doesn't spawn any chickens defect major BAR Beta release BAR
#855 death_messages produce non-ASCII characters in infolog.txt defect major BA trunk
#857 shader compile error in gui_healthbars.lua defect major BAR Beta release BAR
#877 spring 99: Use Spring.SetLosViewColors properly. I have set up good looking LOS colours for ZK with this. defect major BA trunk
#878 BA 8.17: anti air units can have "attack ground" commands defect major BA trunk
#879 BA 8.17: units without torpedo launcher can have "attack underwater unit" orders defect major BA trunk
#880 BA 8.17: t2 air torpedo bomber can have "attack ground" order. But its not shooting to the ground defect major BA trunk
#881 BA and BAR: use overhead camera as default (for 99 engine) defect major BA trunk
#882 Add ability to translate unit descriptions and ingame UI enhancement major BA trunk
#884 Joinas prevention doesn't work defect major BA trunk
#885 AimFromWeapon/QueryWeapon warnings defect major BA trunk
#886 error with version BA test - 3709 (spring 99) defect major BA trunk
#887 Balanced Annihilation test-3709: [SetUnitTarget()]: unit tried to attack itself () defect major BA trunk
#891 weapons dir does not pass through weapondefs_post defect major BA trunk
#892 set target using NaN causes random errors defect major BA trunk
#893 Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: bad argument #1 to 'unpack' (table expected, got number) defect major BA trunk
#894 Limit mobile units max paralysis time - add exceptions for mobile anti? defect major BA trunk
#895 Fix LOS colors. They should not look like a rainbow defect major BA trunk
#896 bug in unit_interceptors.lua defect major BA trunk
#898 when nuke is selected, anti dont fade defect major BA trunk
#899 one last QueryWeapon script error defect major Chickens
#900 query/aim weapon script errors nixtux defect major BAR Beta release BAR
#902 [f=0000000] Failed to load: gui_game_type_info.lua ([string "LuaUI/fonts.lua"]:110: attempt to call field 'MakeFont' (a nil value)) Floris defect major BA trunk
#903 everytime you shoot a nuke missile stockpile reset to 5 defect major BAR
#904 test_notification beherith enhancement major Infrastructure
#907 BAR stop command on the bottom button row enhancement major BAR Beta release BAR
#908 LuaRules/Gadgets/gui_awards.lua"]:452: attempt to compare nil with number defect major BA trunk
#909 "passive builders" gadget needs some fixes defect major BA trunk
#911 sim city loadpictures defect major BA trunk
#912 links in email notifications don't work beherith defect major Infrastructure
#915 "passive builders" widget needs improvements defect major BA trunk
#917 little bug in unit_transportable_nanos.lua defect major BAR
#920 bug in start position selector defect major BA trunk
#924 add ability to sInfo focus on selected unit Bluestone enhancement major BAR Beta release BAR
#926 add widget to announce res/unit transfers Bluestone enhancement major BAR
#927 player list does not display spec panel of newly resigned spec Bluestone defect major BAR Beta release BAR
#929 arm com rotating body when guarding lab and core com is not rotating defect major BA trunk
#930 implement on/off or open/closed for buildings like t1 popup Decay defect major BA trunk
#931 very high cpu usage of "Ally Resource Stats (GameFrame)" at high game speeds defect major BAR
#937 add mission mode to playerlist (hides most info) Bluestone defect major BAR Beta release BAR
#938 sinfo tries to display e/m for enemy units defect major BAR
#941 endgame bug: all dead - game is not ended defect major BA trunk
#942 top left selection info transparency of the unit pic looks off enhancement major BAR Beta release BAR
#943 LOS view darkens minimap too much Bluestone enhancement major BAR Beta release BAR
#944 Only beam laser deferred lights work, cannons and rockets dont beherith defect major BAR Beta release BAR
#945 Side selection buttons overlap selection info widget on game start Bluestone defect major BAR Beta release BAR
#946 Armcom laser has been accidentally replaced with lightning effect nixtux defect major BAR Beta release BAR
#947 New commander warp-in effect is also showed on give and resurrect nixtux defect major BAR Beta release BAR
#948 Features above a certain (small) height do not cast shadows engine bug major BAR Beta release BAR
#949 In build menu, group units in a different group from factory Bluestone enhancement major BAR Beta release Chili
#951 BA 9.09 error in console nixtux defect major BA trunk
#952 Loading a few buildpics simultaneously causes a perceptible judder Bluestone enhancement major BAR Beta release BAR
#953 BA: error in awards gadget defect major BA trunk
#954 BA: create a new unit "spider trans"? defect major BA trunk
#955 BA: double check game started sounds (todo for myself) defect major BA trunk
#960 ships target mines (todo: how ships should counter mines?) defect major BA trunk
#961 [string "LuaRules/Gadgets/cmd_prevent_tac_pause.lua"]:21: attempt to call upvalue 'GetGameSpeed' (a nil value) Floris defect major BA trunk
#962 can't choose startpoint in singleplayer mode defect major BAR
#963 its possible to dgun up cliffs defect major BA trunk
#964 edge extension suffers tearing with cliffs defect major BA trunk
#965 Units target "wrong" things with area attack defect major BA trunk
#967 gadget game_energy_conversion error defect major BA trunk
#969 when wathcing a replay, long pause ingame before demo starts defect major BA trunk
#971 adv pl list idle detection doesn't check obvious things defect major BA trunk
#973 adv pl list displaying "offers to play" as (sub) is broken defect major BA trunk
#974 [string "LuaUI/Widgets/gui_ecostats.lua"]:1217: attempt to index global 'Buttonc' (a nil value) defect major BA trunk
#975 LuaRules::RunCallIn: error = 2, UnitCreated, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_dynamic_collision_vol..."]:134: bad argument #2 to 'spSetPieceCollisionData' (invalid piece) defect major BA trunk
#976 Map Edge Extension shader errors defect major BA trunk
#977 Health Bars shader errors defect major BA trunk
#979 minimap background is present without minimap in tab view defect major BA trunk
#982 gl.CreateList: error(2) = [string "LuaUI/Widgets/gui_ecostats.lua"]:578: bad argument #3 to 'glTexRect' (number expected, got NAN (check your code for div0)) defect major BA trunk
#984 Corcom sinks knee deep into ground when idle beherith defect major BAR Beta release BAR
#985 Add/update rockunit and hitbyweapon scritps for all mobiles where it counts beherith defect major BAR Beta release BAR
#986 corvrad unitpic doesn't appear in smenu defect major BAR
#987 CheckPieceNormals for all s3o beherith defect major BAR Beta release BAR
#988 'spSetPieceCollisionData' (invalid piece) Bluestone defect major BAR Beta release BAR
#989 [f=0000000] [Texture] Warning: [LoadTexture] could not load texture "" from model "objects3d/coruwes.s3o" defect major BAR Beta release BAR
#992 missing files? objects3d/chicken1x.s3o & objects3d/aafus_dead.s3o beherith defect major BAR Beta release BAR
#993 Error in CommandsChanged(): [string "LuaUI/Widgets/bgu_sinfo.lua"]:491: attempt to index field '?' (a nil value) defect major BAR
#994 [f=0006848] Warning: [CheckPieceNormals] piece "luparm" of model "objects3d/cornecro.s3o" has 1 (of 130) null-normals! It will either be rendered fully black or with black splotches! defect major BAR Beta release BAR
#995 mission 1/2/3 don't work (unimplemented?) defect major BAR
#996 bgu_consoles text entry should be a Chili:EditBox Bluestone task major BAR
#997 [f=0000000] [Texture] Warning: [LoadTexture] could not load texture "" from model "objects3d/corfdrag.s3o" defect major BAR
#998 advunitshading off makes units dark defect major BAR Beta release BAR
#1000 sInfo crash with spring 101 or above defect major BAR
#1001 fix wake points for ships and hovers defect major BAR Beta release BAR
#1002 gl.UnitShape draws the wrong stuff defect major BAR Beta release BAR
#1006 air repair pads piece(s) to attach incoming aircraft too should be called "pad" beherith defect major BAR
#1008 chicken unitpics are upside down defect major BAR Beta release BAR
#1010 airbase gadget Bluestone defect major BAR Beta release BAR
#1011 BAR selected units visualizer Bluestone enhancement major BAR Beta release BAR
#1012 widget options don't handle add/remove widget correctly defect major BAR Beta release BAR
#1013 planes take damage when landing defect major BAR
#1014 start boxes aren't drawn defect major BAR Beta release BAR
#1015 some aircraft landing on airbases end up partially/fully inside the airbase model beherith defect major BAR Beta release BAR
#1017 minimap is too dark Bluestone defect major BAR Beta release BAR
#1023 make sInfo show something for features Bluestone defect major BAR Beta release BAR
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