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Ticket Resolution Summary Owner Reporter
#1074 fixed Bgu playerlist presents a large chili load beherith
Description

I tested with 8 bots, and found that bgu playerlist represents around 3ms load per draw frame.

#1073 fixed Shadows are always off at game start for some reason beherith
Description

Even if I set them via the graphics menu.

Isolated.txt is in effect.

[ParseCmdLine] command-line args: "C:\spring101_mine\spring-101.0.1-118-g9ea3b9b\spring.exe"
Using configuration source: "C:\spring101_mine\spring-101.0.1-118-g9ea3b9b\springsettings.cfg"
============== <User Config> ==============
FSAALevel = 4
InputTextGeo = 0.26 0.73 0.02 0.028
LastSelectedMap = DeltaSiegeDryReloaded_V1
LastSelectedMod = Balanced Annihilation Reloaded $VERSION
LastSelectedScript = Player Only: Testing Sandbox
LastSelectedSetting = FSAALevel
Shadows = 1
ShowClock = 0
UnitIconDist = 600
UnitLodDist = 600
Water = 0
XResolutionWindowed = 2556
YResolutionWindowed = 1414
snd_volmusic = 60
============== </User Config> ==============
#1072 no change required unit icons are the wrong size Bluestone
Description

they are too small for mobile units, see images (one shows units drawn as themselves, other is slightly more zoomed out and shows icons)

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