Custom Query (928 matches)
Results (43 - 45 of 928)
Ticket | Resolution | Summary | Owner | Reporter |
---|---|---|---|---|
#1087 | fixed | bgu_sInfo error in commandschanged | ||
Description |
[f=0061399] [barwidgets.lua] Error: Error in CommandsChanged(): [string "LuaUI/Widgets/bgu_sinfo.lua"]:668: attempt to index field '?' (a nil value) full infolog: |
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#1086 | fixed | Luarules error after nuke is fired onto place with no anti | ||
Description |
Latest engine [ParseCmdLine] command-line args: "C:\Users\Peti\Documents\My Games\Spring\engine\101.0.1-174-g2ddda7e develop\spring.exe "C:\Users\Peti\AppData\Roaming\springlobby\script.txt"" Using configuration source: "C:\Users\Peti\Documents\My Games\Spring\springsettings.cfg" ============== <User Config> ============== AllowDeferredMapRendering = 1 AllowDeferredModelRendering = 1 ExtraTextureUpdateRate = 15 FSAALevel = 4 Fullscreen = 0 GroundDetail = 198 HardwareCursor = 1 InputTextGeo = 0.26 0.73 0.02 0.028 LastSelectedMap = DeltaSiegeDry LastSelectedMod = Balanced Annihilation V8.18 LastSelectedScript = Player Only: Testing Sandbox LastSelectedSetting = Fullscreen MaxDynamicMapLights = 0 MaxDynamicModelLights = 0 ScreenshotCounter = 48 Shadows = 1 ShowClock = 0 ShowFPS = 1 XResolutionWindowed = 2556 YResolutionWindowed = 1414 snd_volmaster = 29 snd_volmusic = 29 ============== </User Config> ============== Available log sections: KeyBindings, AutohostInterface, GameServer, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, OBJParser, ModelRenderContainer, Shader, Texture, Font, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket, GroundMoveType, Path Enabled log sections: Sound(Notice) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. LogOutput initialized. Spring 101.0.1-174-g2ddda7e develop Build Environment: boost-105500, GNU libstdc++ version 20130531 Compiler Version: gcc-4.8.1 Operating System: Microsoft Windows Microsoft Windows 7 Ultimate Edition, 64-bit (build 7600) Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz; 12286MB RAM, 24570MB pagefile Word Size: 32-bit (emulated) CPU Clock: win32::TimeGetTime Physical CPU Cores: 4 Logical CPU Cores: 4 [CMyMath::Init] CPU SSE mask: 127, flags: SSE 1.0: 1, SSE 2.0: 1 SSE 3.0: 1, SSSE 3.0: 1 SSE 4.1: 1, SSE 4.2: 1 SSE 4.0A: 0, SSE 5.0A: 0 using streflop SSE FP-math mode, CPU supports SSE instructions Supported Video modes on Display 1 x:0 y:0 2560x1440: 640x480, 720x480, 720x576, 800x600, 1280x720, 1024x768, 1280x768, 1360x768, 1366x768, 1280x800, 1152x864, 1600x900, 1280x960, 1280x1024, 1600x1024, 1680x1050, 1920x1080, 1600x1200, 1920x1200, 1920x1440, 2560x1440 SDL version: linked 2.0.4; compiled 2.0.4 GL version: 4.5.0 NVIDIA 358.87 GL vendor: NVIDIA Corporation GL renderer: GeForce GTX 970/PCIe/SSE2 GLSL version: 4.50 NVIDIA GLEW version: 1.5.8 Video RAM: total 4096MB, available 2158MB SwapInterval: 1 FBO::maxSamples: 32 GL info: haveARB: 1, haveGLSL: 1, ATI hacks: 0 FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1 maximum texture size: 16384, compress MIP-map textures: 0 maximum SmoothPointSize: 190, maximum vec4 varying/attributes: 31/16 maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576 number of UniformBufferBindings: 84 (64kB) VSync disabled [InitOpenGL] video mode set to 2560x1356:24bit @59Hz (windowed) [WatchDogInstall] Installed (HangTimeout: 10sec) [WatchDog] registering controls for thread [main] [ThreadPool::SetThreadCount][1] #wanted=4 #current=1 #max=4 [ThreadPool::SetThreadCount][2] #threads=3 Using read-write data directory: C:\Users\Peti\Documents\My Games\Spring\ Using read-only data directory: C:\Users\Peti\Documents\Spring\ Using read-only data directory: C:\ProgramData\Spring\ Using read-only data directory: C:\Users\Peti\Documents\My Games\Spring\engine\101.0.1-174-g2ddda7e develop\ Scanning: C:\Users\Peti\Documents\My Games\Spring\engine\101.0.1-174-g2ddda7e develop\base Scanning: C:\Users\Peti\Documents\My Games\Spring\maps Scanning: C:\Users\Peti\Documents\My Games\Spring\games Scanning: C:\Users\Peti\Documents\My Games\Spring\packages [f=-000001] [Sound] OpenAL info: [f=-000001] [Sound] Available Devices: [f=-000001] [Sound] Speakers (VIA High Definition Audio) [f=-000001] [Sound] SPDIF Interface (TX1) (VIA High Definition Audio) [f=-000001] [Sound] SPDIF Interface (TX0) (VIA High Definition Audio) [f=-000001] [Sound] Speakers (VIA High Definition Audio) [f=-000001] [Sound] Headphone (VIA High Definition Audio) [f=-000001] [Sound] Device: OpenAL Soft [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [Sound] Max Sounds: 128 [f=-000001] [WatchDog] registering controls for thread [audio] [f=-000001] Joysticks found: 0 [f=-000001] [ThreadPool::SetThreadCount][1] #wanted=3 #current=4 #max=4 [f=-000001] [ThreadPool::SetThreadCount][2] #threads=2 [f=-000001] [Threading] Main thread CPU affinity mask set: 12 [f=-000001] [StartScript] Loading StartScript from: C:\Users\Peti\AppData\Roaming\springlobby\script.txt [f=-000001] Connecting to: 78.193.134.82:8460 [f=-000001] Connecting to 78.193.134.82:8460 using name [teh]Beherith[PiRO] [f=-000001] [InitOpenGL] video mode set to 2560x1356:24bit @59Hz (windowed) [f=-000001] [AddGameSetupArchivesToVFS] using map: Tabula-v4 [f=-000001] [AddGameSetupArchivesToVFS] using game: Balanced Annihilation Reloaded test-5303 (archive: 989b18a41f18ef7f0d286de6492d8ede.sdp) [f=-000001] Recording demo to: C:\Users\Peti\Documents\My Games\Spring\demos\20160319_190122_Tabula-v4_101.0.1-174-g2ddda7e develop.sdfz [f=-000001] PreGame::GameDataReceived: 101 ms [f=-000001] [PreGame::UpdateClientNet] user number 1 (team 1, allyteam 1) [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: Engine Taskbar Stuff <engine_taskbar_control.lua> [f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua> [f=-000001] [LuaIntro] Loading widget: Main <main.lua> [f=-000001] [LuaIntro] Loading widget: Music <music.lua> [f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua> [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [WatchDog] registering controls for thread [load] [f=-000001] Parsing Map Information [f=-000001] Loading SMF [f=-000001] Loading Map (90 MB) [f=-000001] Loading Radar Icons [f=-000001] Loading GameData Definitions [f=-000001] [defs.lua] loading all *Defs tables: 473ms [f=-000001] Game::LoadDefs (GameData): 517 ms [f=-000001] Loading Sound Definitions [f=-000001] [Sound] parsed 31 sounds from gamedata/sounds.lua [f=-000001] Game::LoadDefs (Sound): 10 ms [f=-000001] Creating Smooth Height Mesh [f=-000001] SmoothHeightMesh::MakeSmoothMesh: 82 ms [f=-000001] Creating QuadField & CEGs [f=-000001] [CDamageArrayHandler] number of ArmorDefs: 13 [f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo; [f=-000001] Creating Unit Textures [f=-000001] Creating Sky [f=-000001] Loading Weapon Definitions [f=-000001] Loading Unit Definitions [f=-000001] Loading Feature Definitions [f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager [f=-000001] Initializing Map Features [f=-000001] Creating ShadowHandler & DecalHandler [f=-000001] Creating GroundDrawer [f=-000001] Loading Map Tiles [f=-000001] Loading Square Textures [f=-000001] CSMFGroundTextures::ConvolveHeightMap: 5 ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Creating TreeDrawer [f=-000001] Creating ProjectileDrawer & UnitDrawer [f=-000001] Creating Projectile Textures [f=-000001] Creating Water [f=-000001] Game::LoadInterface (Camera&Mouse): 220 ms [f=-000001] Game::LoadInterface (Console): 10 ms [f=-000001] InfoTexture: shaders [f=-000001] Loading LuaRules [f=-000001] LuaRules Entry Point: "main.lua" [f=-000001] Loaded synced gadget: Metalspot Finder Gadget <mex_spot_finder.lua> [f=-000001] Loaded synced gadget: Rez Exp <unit_rez_exp.lua> [f=-000001] Loaded synced gadget: Slap <api_slap.lua> [f=-000001] Loaded synced gadget: Stats <api_damage_stats.lua> [f=-000001] Loaded synced gadget: ranks api <api_ranks.lua> [f=-000001] Loaded synced gadget: CameraBroadcast <camera_lockcamera.lua> [f=-000001] Loaded synced gadget: Air Release <unit_air_release_manager.lua> [f=-000001] Loaded synced gadget: AirPlantParents <unit_air_plants.lua> [f=-000001] Loaded synced gadget: Ally Selected Units <cmd_selected_units.lua> [f=-000001] Loaded synced gadget: Cancel orders on share <unit_cancel_orders_on_share.lua> [f=-000001] Loaded synced gadget: Chonsole gadget <ui_chonsole_load.lua> [f=-000001] Loaded synced gadget: Closed Solars <unit_solars_closed.lua> [f=-000001] Loaded synced gadget: Comgate <mo_comgate.lua> [f=-000001] Loaded synced gadget: Commander Blast <unit_commander_blast.lua> [f=-000001] Loaded synced gadget: Commando Watch <unit_commando_watch.lua> [f=-000001] Loaded synced gadget: Cursor Broadcast <cmd_mouse_pos_broadcast.lua> [f=-000001] Loaded synced gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua> [f=-000001] Loaded synced gadget: Death Messages <game_death_messages.lua> [f=-000001] Loaded synced gadget: Debris Damage <unit_debris_damage.lua> [f=-000001] Loaded synced gadget: Depthcharge splash <fx_depthcharge_splash.lua> [f=-000001] Loaded synced gadget: Dev Helper Cmds <cmd_dev_helpers.lua> [f=-000001] Loaded synced gadget: DirectControl <unit_direct_control.lua> [f=-000001] Loaded synced gadget: Don't target flyover nukes <unit_interceptors.lua> [f=-000001] Loaded synced gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua> [f=-000001] Loaded synced gadget: Energy Conversion <game_energy_conversion.lua> [f=-000001] Loaded synced gadget: FinishedBuilding <unit_finished_building.lua> [f=-000001] Loaded synced gadget: Fortification Walls <unit_fort_walls.lua> [f=-000001] Loaded synced gadget: Game End <game_end.lua> [f=-000001] Loaded synced gadget: Initial Spawn <game_initial_spawn.lua> [f=-000001] Loaded synced gadget: Juno Damage <unit_juno_damage.lua> [f=-000001] Loaded synced gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua> [f=-000001] Loaded synced gadget: Limit Dgun Use (Charge) <unit_dgun_charge.lua> [f=-000001] Loaded synced gadget: Lua unit script framework <unit_script.lua> [f=-000001] Loaded synced gadget: LuaUI Reload <cmd_luaui_reload.lua> [f=-000001] Loaded synced gadget: Lups Flamethrower Jitter <lups_flame_jitter.lua> [f=-000001] Loaded synced gadget: Maverick Exp <unit_maverick_exp.lua> [f=-000001] Loaded synced gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua> [f=-000001] Loaded synced gadget: Napalm <lups_napalm.lua> [f=-000001] Loaded synced gadget: No Land Damage <unit_no_land_damage.lua> [f=-000001] Loaded synced gadget: No Self Pwn <unit_noselfpwn.lua> [f=-000001] Loaded synced gadget: No Share Self-D <unit_prevent_share_self_d.lua> [f=-000001] Loaded synced gadget: Nonblocking mines <unit_nonblocking_mines.lua> [f=-000001] Loaded synced gadget: Paralyze Damage Multiplier <unit_paralyze_damage_multiplier.lua> [f=-000001] Loaded synced gadget: Passive Builders v3 <unit_passive_builders.lua> [f=-000001] Loaded synced gadget: PopUpWaterStructures <unit_pop_up_water_structures.lua> [f=-000001] Loaded synced gadget: Prevent Excessive Share <game_prevent_excessive_share.lua> [f=-000001] Loaded synced gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua> [f=-000001] Loaded synced gadget: Prevent Load Hax <unit_prevent_load_hax.lua> [f=-000001] Loaded synced gadget: Prevent Range Hax <unit_prevent_range_hax.lua> [f=-000001] Loaded synced gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua> [f=-000001] Loaded synced gadget: Prevent Unload Hax <unit_prevent_unload_hax.lua> [f=-000001] Loaded synced gadget: Prevent outside-of-map hax <unit_prevent_aircraft_hax.lua> [f=-000001] Loaded synced gadget: Reclaim Fix <unit_reclaim_fix.lua> [f=-000001] Loaded synced gadget: Reclaim flash <gfx_reclaim_flash.lua> [f=-000001] Loaded synced gadget: SetNeutral <unit_set_neutral.lua> [f=-000001] Loaded synced gadget: Shockwaves <lups_shockwaves.lua> [f=-000001] Loaded synced gadget: Stealthy Passengers <unit_stealthy_passengers.lua> [f=-000001] Loaded synced gadget: Stun Control <unit_stun_control.lua> [f=-000001] Loaded synced gadget: Target on the move <unit_target_on_the_move.lua> [f=-000001] Loaded synced gadget: Team Resourcing <game_team_resources.lua> [f=-000001] Loaded synced gadget: Transportee Hider <unit_transportee_hider.lua> [f=-000001] Loaded synced gadget: Tree feller <gfx_tree_feller.lua> [f=-000001] Loaded synced gadget: Was Player <api_was_player.lua> [f=-000001] Loaded synced gadget: Watereffects <fx_watersplash.lua> [f=-000001] Loaded synced gadget: fx_reclaim_shards <fx_reclaim_shards.lua> [f=-000001] Loaded synced gadget: fx_wreck_shards <fx_wreck_shards.lua> [f=-000001] Loaded synced gadget: game_no_share_to_enemy <game_no_share_to_enemy.lua> [f=-000001] Loaded synced gadget: lib_startpoint_guesser.lua <lib_startpoint_guesser.lua> [f=-000001] Loaded synced gadget: lups_wrapper.lua <lups_wrapper.lua> [f=-000001] Loaded synced gadget: subMissile splash <fx_submissile_splash.lua> [f=-000001] Loaded synced gadget: transportfix <unit_transportfix.lua> [f=-000001] Loaded synced gadget: unit_combomb_full_damage <unit_combomb_full_damage.lua> [f=-000001] Loaded synced gadget: Airbase Manager <unit_airbase.lua> [f=-000001] Loaded synced gadget: Area Attack <unit_areaattack.lua> [f=-000001] Loaded synced gadget: CustomUnitShaders <api_custom_unit_shaders.lua> [f=-000001] Loaded synced gadget: Take Manager <cmd_idle_players.lua> [f=-000001] Loaded synced gadget: Team Com Ends <game_team_com_ends.lua> [f=-000001] Loaded synced gadget: Substitution <game_replace_afk_players.lua> [f=-000001] Loaded synced gadget: Lups Cloak FX <lups_cloak_fx.lua> [f=-000001] Loaded synced gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua> [f=-000001] Loaded synced gadget: Mobile Unit Paralyze Damage Handler <unit_paralyze_damage_limit.lua> [f=-000001] Loaded synced gadget: Crashing Aircraft <unit_crashing_aircraft.lua> [f=-000001] Loaded synced gadget: Profiler <dbg_profiler.lua> [f=-000001] Loaded synced gadget: Transfers API <api_transfers.lua> [f=-000001] Loaded synced gadget: Version Check <version_check.lua> [f=-000001] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them [f=-000001] Switching to Overview style camera [f=-000001] Switching to Spring style camera [f=-000001] Switching to Free style camera [f=-000001] Switching to Rotatable overhead camera [f=-000001] Switching to Overhead (TA) style camera [f=-000001] Switching to FPS style camera [f=-000001] Switching to Spring style camera [f=-000001] Loaded unsynced gadget: Metalspot Finder Gadget <mex_spot_finder.lua> [f=-000001] Loaded unsynced gadget: Slap <api_slap.lua> [f=-000001] Loaded unsynced gadget: Stats <api_damage_stats.lua> [f=-000001] Loaded unsynced gadget: ranks api <api_ranks.lua> [f=-000001] Loaded unsynced gadget: CustomIcons <unit_customicons.lua> [f=-000001] Loaded unsynced gadget: CameraBroadcast <camera_lockcamera.lua> [f=-000001] Map Sun Handler: Clearing groundSpecularColor via SetSunLighting because map does not change it from default. [f=-000001] Loaded unsynced gadget: Sun Handler <map_sun_handler.lua> [f=-000001] Loaded unsynced gadget: Air Release <unit_air_release_manager.lua> [f=-000001] Loaded unsynced gadget: AirPlantParents <unit_air_plants.lua> [f=-000001] Loaded unsynced gadget: Ally Selected Units <cmd_selected_units.lua> [f=-000001] Loaded unsynced gadget: Arm Atlas Loader <gfx_arm_atlas_loader.lua> [f=-000001] Loaded unsynced gadget: Cancel orders on share <unit_cancel_orders_on_share.lua> [f=-000001] Loaded unsynced gadget: Chonsole gadget <ui_chonsole_load.lua> [f=-000001] Loaded unsynced gadget: Closed Solars <unit_solars_closed.lua> [f=-000001] Loaded unsynced gadget: Comgate <mo_comgate.lua> [f=-000001] Loaded unsynced gadget: Cursor Broadcast <cmd_mouse_pos_broadcast.lua> [f=-000001] Loaded unsynced gadget: Debris Damage <unit_debris_damage.lua> [f=-000001] Loaded unsynced gadget: Dev Helper Cmds <cmd_dev_helpers.lua> [f=-000001] Loaded unsynced gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua> [f=-000001] Loaded unsynced gadget: FinishedBuilding <unit_finished_building.lua> [f=-000001] Loaded unsynced gadget: Fortification Walls <unit_fort_walls.lua> [f=-000001] Loaded unsynced gadget: Ghost Mobile Units <gui_ghosted_mobile_units.lua> [f=-000001] Loaded unsynced gadget: Highlight Geos <gui_highlight_geos.lua> [f=-000001] Loaded unsynced gadget: Hold fire Instantly <cmd_holdfire_immediately.lua> [f=-000001] Loaded unsynced gadget: Initial Spawn <game_initial_spawn.lua> [f=-000001] Loaded unsynced gadget: Juno Damage <unit_juno_damage.lua> [f=-000001] Loaded unsynced gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua> [f=-000001] Loaded unsynced gadget: Limit Dgun Use (Charge) <unit_dgun_charge.lua> [f=-000001] Loaded unsynced gadget: LuaUI Reload <cmd_luaui_reload.lua> [f=-000001] Loaded unsynced gadget: Lups Flamethrower Jitter <lups_flame_jitter.lua> [f=-000001] Loaded unsynced gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua> [f=-000001] Loaded unsynced gadget: Napalm <lups_napalm.lua> [f=-000001] Loaded unsynced gadget: No Share Self-D <unit_prevent_share_self_d.lua> [f=-000001] Loaded unsynced gadget: Opacity control <api_opacity.lua> [f=-000001] Loaded unsynced gadget: PopUpWaterStructures <unit_pop_up_water_structures.lua> [f=-000001] Loaded unsynced gadget: Prevent Unload Hax <unit_prevent_unload_hax.lua> [f=-000001] Loaded unsynced gadget: Reclaim Fix <unit_reclaim_fix.lua> [f=-000001] Loaded unsynced gadget: Reclaim flash <gfx_reclaim_flash.lua> [f=-000001] Loaded unsynced gadget: SetNeutral <unit_set_neutral.lua> [f=-000001] Loaded unsynced gadget: Shockwaves <lups_shockwaves.lua> [f=-000001] Loaded unsynced gadget: Target on the move <unit_target_on_the_move.lua> [f=-000001] Loaded unsynced gadget: Transportee Hider <unit_transportee_hider.lua> [f=-000001] Loaded unsynced gadget: Tree feller <gfx_tree_feller.lua> [f=-000001] Loaded unsynced gadget: fx_reclaim_shards <fx_reclaim_shards.lua> [f=-000001] Loaded unsynced gadget: fx_wreck_shards <fx_wreck_shards.lua> [f=-000001] Loaded unsynced gadget: game_no_share_to_enemy <game_no_share_to_enemy.lua> [f=-000001] Loaded unsynced gadget: lib_startpoint_guesser.lua <lib_startpoint_guesser.lua> [f=-000001] Loaded unsynced gadget: mo_ffa <mo_ffa.lua> [f=-000001] Loaded unsynced gadget: transportfix <unit_transportfix.lua> [f=-000001] Loaded unsynced gadget: Airbase Manager <unit_airbase.lua> [f=-000001] Loaded unsynced gadget: Area Attack <unit_areaattack.lua> [f=-000001] 3_feature_wrecks: featureDef.name has _dead but doesnt have the correct tex1 defined!, armclaw_dead, nil [f=-000001] 3_feature_wrecks: featureDef.name has _dead but doesnt have the correct tex1 defined!, cormaw_dead, nil [f=-000001] 3_feature_wrecks: featureDef.name has _dead but doesnt have the correct tex1 defined!, freefusion_free_fusion_dead, nil [f=-000001] Feature, ad0_baobab_0, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_baobab_1, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_baobab_2, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_baobab_3, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_baobab_4, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_bushes_l_1, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_bushes_l_2, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_bushes_l_3, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_bushes_l_4, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_bushes_l_5, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_bushes_l_6, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_bushes_l_7, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_bushes_l_8, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_bushes_m_1, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_bushes_m_2, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_bushes_m_3, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_bushes_m_4, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_bushes_m_5, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_bushes_m_6, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_bushes_m_7, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_bushes_s_1, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_bushes_s_2, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_bushes_s_3, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_bushes_s_4, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_bushes_s_5, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_bushes_s_6, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_bushes_s_7, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_bushes_xl_1, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_bushes_xl_2, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_bushes_xl_3, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_bushes_xl_4, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_bushes_xl_5, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_bushes_xl_6, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_bushes_xl_7, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_senegal_1, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_senegal_1_large, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_senegal_2, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_senegal_2_large, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_senegal_3, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_senegal_3_large, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_senegal_4, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_senegal_4_large, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_senegal_5, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_senegal_5_large, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_senegal_6, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_senegal_6_large, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_senegal_7, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Feature, ad0_senegal_7_large, seems like a nice tree, assigning the default normal texture to it. [f=-000001] Loaded unsynced gadget: CustomUnitShaders <api_custom_unit_shaders.lua> [f=-000001] Loaded unsynced gadget: Take Manager <cmd_idle_players.lua> [f=-000001] Loaded unsynced gadget: Substitution <game_replace_afk_players.lua> [f=-000001] Loaded unsynced gadget: Lups Cloak FX <lups_cloak_fx.lua> [f=-000001] Loaded unsynced gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua> [f=-000001] Loaded unsynced gadget: Crashing Aircraft <unit_crashing_aircraft.lua> [f=-000001] Loaded unsynced gadget: Lups <lups_wrapper.lua> [f=-000001] Loaded unsynced gadget: Profiler <dbg_profiler.lua> [f=-000001] Loaded unsynced gadget: Transfers API <api_transfers.lua> [f=-000001] Loaded unsynced gadget: Version Check <version_check.lua> [f=-000001] Loading LuaGaia [f=-000001] Loading LuaUI [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaUI Access Lock: enabled [f=-000001] LuaSocket Enabled: yes [f=-000001] Using LUAUI_DIRNAME = LuaUI/ [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] LuaUI: Config version is 2 [f=-000001] LuaUI: Allowing User Widgets [f=-000001] Loading API widget from mod: Metalspot Finder <api_metalspot_finder.lua> ... [f=-000001] Loading API widget from mod: Chili Framework <api_chili.lua> ... [f=-000001] Loading API widget from mod: Chili Skin Colours <api_chili_skin_colours.lua> ... [f=-000001] Loading API widget from mod: Main Menu <api_main_menu.lua> ... [f=-000001] dynamic-sun rendering is disabled! [f=-000001] Set "shadows" config-parameter to 1 [f=-000001] Set "shadows" config-parameter to 1 [f=-000001] Set UnitLodDist to 1000 [f=-000001] Set UnitLodDist to 1000 [f=-000001] Set UnitIconDist to 200 [f=-000001] Set UnitIconDist to 200 [f=-000001] Set maximum particles to: 3000 [f=-000001] Set maximum particles to: 3000 [f=-000001] Set maximum nano-particles to: 2000 [f=-000001] Set maximum nano-particles to: 2000 [f=-000001] Setting skin colour to black [f=-000001] Setting skin alpha to high, 3 [f=-000001] Loading API widget from mod: Lock Camera <api_lock_camera.lua> ... [f=-000001] Loading API widget from mod: Ignore List <api_ignore.lua> ... [f=-000001] Loading API widget from mod: Dev Hotkeys <api_dev_hotkeys.lua> ... [f=-000001] Loading API widget from mod: Unit Statistics <api_stats_damage.lua> ... [f=-000001] Loading API widget from mod: LuaUI Reset <api_reset_luaui.lua> ... [f=-000001] Loading API widget from mod: Take Proxy <api_take_proxy.lua> ... [f=-000001] Loading API widget from mod: Chili Docking <api_chili_docking.lua> ... [f=-000001] Loading API widget from mod: Lups <gfx_lups_wrapper.lua> ... [f=-000001] Loading API widget from mod: Image Preloader <api_buildpic_preload.lua> ... [f=-000001] Loading API widget from mod: Unittexture Preloader <api_unit_texture_preloader.lua> ... [f=-000001] Loading API widget from mod: Mission Framework <api_missions.lua> ... [f=-000001] Loading widget from mod: Hotkeys <bgu_hotkeys.lua> ... [f=-000001] Loading widget from mod: Mex Upgrade Helper <unit_mex_upgrade_helper.lua> ... [f=-000001] Loading widget from mod: Cloaked Unit States <unit_cloaked_states.lua> ... [f=-000001] Loading widget from mod: Minimap <bgu_minimap.lua> ... [f=-000001] Loading widget from mod: Health Bars <inf_healthbars.lua> ... [f=-000001] Loading widget from mod: Build ETA <inf_build_eta.lua> ... [f=-000001] Loading widget from mod: Stop Self-D <cmd_stop_selfd.lua> ... [f=-000001] Loading widget from mod: Group Labels <inf_group_label.lua> ... [f=-000001] Loading widget from mod: First Build Facing <cmd_first_buildfacing.lua> ... [f=-000001] Loading widget from mod: Auto Group <cmd_auto_group.lua> ... [f=-000001] Loading widget from mod: Highlight Units <inf_highlight_units.lua> ... [f=-000001] Loading widget from mod: Chonsole <api_chonsole_load.lua> ... [f=-000001] [Chonsole] Warning: liblobby is not installed. Lobby support disabled. [f=-000001] [Chonsole] Removed duplicate command: , Take, Redirects command /Take to its synced processor [f=-000001] [Chonsole] Removed duplicate command: , LuaRules, Redirects command /LuaRules to its synced processor [f=-000001] [Chonsole] Removed duplicate command: , LuaGaia, Redirects command /LuaGaia to its synced processor [f=-000001] [Chonsole] Removed duplicate command: , Give, Places one or multiple units of a single or multiple types on the map, instantly; by default to your own team [f=-000001] [Chonsole] Removed duplicate command: , Destroy, Destroys one or multiple units by unit-ID, instantly [f=-000001] [Chonsole] Removed duplicate command: , ATM, Redirects command /ATM to its synced processor [f=-000001] Loading widget from mod: Nano Helpers <unit_nano_helpers.lua> ... [f=-000001] Loading widget from mod: Transfer Announce <gui_transfered.lua> ... [f=-000001] Loading widget from mod: Hold Position <unit_hold_position.lua> ... [f=-000001] Loading widget from mod: LOS colors <inf_los_colors.lua> ... [f=-000001] Loading widget from mod: Camera Remember <camera_remember_mode.lua> ... [f=-000001] Loading widget from mod: Camera Flip <camera_flip.lua> ... [f=-000001] Loading widget from mod: Ghosted Under Construction <gui_ghosted_under_construction.lua> ... [f=-000001] Loading widget from mod: Blast Radius <gui_blast_radius.lua> ... [f=-000001] Loading widget from mod: Ally Resource Stats <bgu_ally_res.lua> ... [f=-000001] Loading widget from mod: Selection info <bgu_sinfo.lua> ... [f=-000001] Loading widget from mod: Ready Button <bgu_readybutton.lua> ... [f=-000001] Loading widget from mod: Unit Finished Sounds <snd_unit_finished.lua> ... [f=-000001] Loading widget from user: Spy auto-emp <unit_spy_autoemp.lua> ... [f=-000001] Loading widget from mod: Stockpiler <unit_stockpile_dynamic.lua> ... [f=-000001] Loading widget from mod: Spectate Selected <gui_spectate_selected.lua> ... [f=-000001] Loading widget from mod: Smooth Cam <camera_smoothcam.lua> ... [f=-000001] Loading widget from mod: Selection Menu <bgu_smenu.lua> ... [f=-000001] Loading widget from mod: Resource Bars <bgu_resbars.lua> ... [f=-000001] Loading widget from mod: Reclaim Info <gui_reclaim_info.lua> ... [f=-000001] Loading widget from mod: Point Tracker <gui_point_tracker.lua> ... [f=-000001] Loading widget from mod: Persistent Build Spacing <cmd_persistent_build_spacing.lua> ... [f=-000001] Loading widget from mod: Pause Screen <bgu_pause_screen.lua> ... [f=-000001] Loading widget from mod: Music Player <bgu_music_player.lua> ... [f=-000001] Loading widget from mod: Minimap Events <bgu_minimap_events.lua> ... [f=-000001] Loading widget from mod: Mex Snap <unit_mex_snap.lua> ... [f=-000001] Loading widget from mod: Loop Select <gui_loop_select.lua> ... [f=-000001] Loading widget from mod: Load Own Moving <unit_load_own_moving.lua> ... [f=-000001] Loading widget from mod: Game End Graphs <bgu_endgraph.lua> ... [f=-000001] Loading widget from mod: Cursor tooltip <bgu_cursor_tip.lua> ... [f=-000001] Loading widget from mod: Com Counter <bgu_com_counter.lua> ... [f=-000001] Loading widget from mod: Awards <bgu_awards.lua> ... [f=-000001] Loading widget from mod: Autoquit <cmd_auto_quit.lua> ... [f=-000001] Loading widget from mod: Player List <bgu_playerlist.lua> ... [f=-000001] Loading widget from mod: Ally Cursors <inf_ally_cursors.lua> ... [f=-000001] Loading widget from mod: External Grid <map_external_grid.lua> ... [f=-000001] Loading widget from mod: Defense Range <inf_defense_range.lua> ... [f=-000001] Loading widget from mod: Replay Speed Controls <bgu_replay_speed_control.lua> ... [f=-000001] Loading widget from mod: Beta Release Menu <bgu_beta_release.lua> ... [f=-000001] Loading widget from mod: Prospector <gui_prospector.lua> ... [f=-000001] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ... [f=-000001] Loading widget from mod: Attack and Move Notification <unit_attack_move_notification.lua> ... [f=-000001] Loading widget from mod: Commands FX <inf_commands_fx.lua> ... [f=-000001] Loading widget from mod: Waypoint Dragger <cmd_waypoint_dragger.lua> ... [f=-000001] Loading widget from mod: Resurrection Halos <gui_resurrection_halos.lua> ... [f=-000001] Loading widget from mod: Given Units <gui_given_units.lua> ... [f=-000001] Loading widget from mod: Center n Select <gui_center_n_select.lua> ... [f=-000001] Loading widget from mod: CommandInsert <cmd_command_insert.lua> ... [f=-000001] Loading widget from mod: Bomber control <unit_bomber_control.lua> ... [f=-000001] Loading widget from mod: Lups Manager <gfx_lups_manager.lua> ... [f=-000001] Loading widget from mod: Clock and FPS <bgu_clock_fps.lua> ... [f=-000001] frames-per-second indicator is disabled! [f=-000001] small digital clock is disabled! [f=-000001] Loading widget from mod: Chat Console <bgu_console.lua> ... [f=-000001] Loading widget from mod: Factory Bar <bgu_facbar.lua> ... [f=-000001] Loading widget from mod: Start Boxes <bgu_startbox.lua> ... [f=-000001] Loading widget from mod: Faction Change <bgu_faction_change.lua> ... [f=-000001] Loading widget from mod: Initial Queue <bgu_initial_queue.lua> ... [f=-000001] Loading widget from mod: Custom Formations <cmd_custom_formations.lua> ... [f=-000001] Loading widget from mod: Deferred rendering <gfx_deferred_rendering.lua> ... [f=-000001] LuaUI v0.3 [f=-000001] [LoadFinalize] finalizing PFS [f=-000001] [Path] [PathEstimator::ReadFile] hash=2709609059 [f=-000001] PathCosts: creating PE8 cache with 4 PF threads (36 MB) [f=-000001] PathCosts: precached 1 of 14336 blocks [f=-000001] PathCosts: precached 899 of 14336 blocks [f=-000001] PathCosts: precached 1795 of 14336 blocks [f=-000001] PathCosts: precached 2691 of 14336 blocks [f=-000001] PathCosts: precached 3590 of 14336 blocks [f=-000001] PathCosts: precached 4486 of 14336 blocks [f=-000001] PathCosts: precached 5385 of 14336 blocks [f=-000001] PathCosts: precached 6283 of 14336 blocks [f=-000001] PathCosts: precached 7350 of 14336 blocks [f=-000001] PathCosts: precached 8248 of 14336 blocks [f=-000001] PathCosts: precached 9145 of 14336 blocks [f=-000001] PathCosts: precached 10142 of 14336 blocks [f=-000001] PathCosts: precached 11041 of 14336 blocks [f=-000001] PathCosts: precached 11952 of 14336 blocks [f=-000001] PathCosts: precached 12848 of 14336 blocks [f=-000001] PathCosts: precached 13921 of 14336 blocks [f=-000001] PathCosts: writing [f=-000001] [Path] [PathEstimator::WriteFile] hash=2709609059 [f=-000001] PathCosts: written [f=-000001] [Path] [PathEstimator::ReadFile] hash=2709609083 [f=-000001] PathCosts: creating PE32 cache with 4 PF threads (12 MB) [f=-000001] PathCosts: precached 1 of 896 blocks [f=-000001] PathCosts: precached 58 of 896 blocks [f=-000001] PathCosts: precached 124 of 896 blocks [f=-000001] PathCosts: precached 184 of 896 blocks [f=-000001] PathCosts: precached 241 of 896 blocks [f=-000001] PathCosts: precached 297 of 896 blocks [f=-000001] PathCosts: precached 357 of 896 blocks [f=-000001] PathCosts: precached 416 of 896 blocks [f=-000001] PathCosts: precached 472 of 896 blocks [f=-000001] PathCosts: precached 530 of 896 blocks [f=-000001] PathCosts: precached 587 of 896 blocks [f=-000001] PathCosts: precached 645 of 896 blocks [f=-000001] PathCosts: precached 701 of 896 blocks [f=-000001] PathCosts: precached 791 of 896 blocks [f=-000001] PathCosts: precached 849 of 896 blocks [f=-000001] PathCosts: writing [f=-000001] [Path] [PathEstimator::WriteFile] hash=2709609083 [f=-000001] PathCosts: written [f=-000001] [LoadFinalize] finalized PFS (5343ms, checksum 63519ada) [f=-000001] [WatchDog] deregistering controls for thread [load] [f=-000001] Set water rendering mode to 1 (reflective) [f=-000001] Set view resolution: 2560 x 1356 [f=-000001] Preloaded, 429, units, 739, features and , 2, textures. [f=-000001] Loaded DecalsDrawer: Legacy [f=-000001] GameID: 0194ed5693f917c1a50187891abe7c8f [f=-000001] Connection attempt from [LCC]gonpost [f=-000001] -> Version: 101.0.1-174-g2ddda7e develop [f=-000001] -> Connection established (given id 0) [f=-000001] Connection attempt from [teh]Beherith[PiRO] [f=-000001] -> Version: 101.0.1-174-g2ddda7e develop [f=-000001] -> Connection established (given id 1) [f=-000001] [InitOpenGL] video mode set to 2556x1414:24bit @59Hz (windowed) [f=-000001] Set view resolution: 2556 x 1414 [f=-000001] <[LCC]gonpost> :o [f=-000001] <[teh]Beherith[PiRO]> hiho [f=-000001] [InitOpenGL] video mode set to 2560x1356:24bit @59Hz (windowed) [f=-000001] Set view resolution: 2560 x 1356 [f=-000001] <[LCC]gonpost> yo [f=-000001] <[LCC]gonpost> this is interesting [f=-000001] <[teh]Beherith[PiRO]> please report any issues you have [f=-000001] <[LCC]gonpost> righto [f=-000001] <[teh]Beherith[PiRO]> and glhf [f=-000001] <[LCC]gonpost> yeah i'll try not to die too quickly :p [f=-000001] <[LCC]gonpost> all new to me [f=-000001] <[teh]Beherith[PiRO]> ill go easy, wont go for comkill [f=-000001] <[LCC]gonpost> well that's nice at least [f=-000001] <[teh]Beherith[PiRO]> so we can test stuff [f=-000001] <[LCC]gonpost> enjoy playing sim city for a while :p [f=-000001] <[teh]Beherith[PiRO]> i will [f=-000001] <[teh]Beherith[PiRO]> you too [f=0000006] Initializing Commander Gate [f=0000080] -> Commander is being attacked! [f=0000106] <[LCC]gonpost> so uh [f=0000127] Buildings set to face West [f=0000170] Commander Gate Complete [f=0000312] <[LCC]gonpost> how do i change view [f=0000433] <[LCC]gonpost> stuck in overhead mode [f=0000637] <[teh]Beherith[PiRO]> ctrl f1 [f=0000741] <[teh]Beherith[PiRO]> ctrl f3 [f=0000996] <[LCC]gonpost> better [f=0001091] <[LCC]gonpost> ctrl f2 for me [f=0001091] <[teh]Beherith[PiRO]> thats odd, i had other people stuck in it too [f=0001287] <[LCC]gonpost> yeah it was that way on launch [f=0007381] -> A.K. is being attacked! [f=0008379] normalmapping is disabled [f=0008400] normalmapping is enabled [f=0008680] <[LCC]gonpost> mah jeffies [f=0008757] <[LCC]gonpost> noes [f=0008837] <[teh]Beherith[PiRO]> pew pew [f=0010775] <[LCC]gonpost> no nanos? [f=0010954] <[teh]Beherith[PiRO]> yes nanos [f=0010975] <[LCC]gonpost> oh wait [f=0011030] <[teh]Beherith[PiRO]> in factory tab [f=0011032] <[LCC]gonpost> factory :p [f=0011536] <[teh]Beherith[PiRO]> you can scroll through tabs [f=0011716] <[LCC]gonpost> ahhh [f=0011775] <[LCC]gonpost> that's good ot know [f=0011836] <[LCC]gonpost> i like that [f=0011893] -> Storm is being attacked! [f=0012533] <[teh]Beherith[PiRO]> i wonder if you can see the pretty lights [f=0012584] <[teh]Beherith[PiRO]> for lasers [f=0013483] <[LCC]gonpost> yeah i see lasers [f=0013621] <[LCC]gonpost> pretty lights though...not sure about that [f=0013717] <[teh]Beherith[PiRO]> they shine bright [f=0013897] <[LCC]gonpost> oh like on the ground? [f=0013945] <[teh]Beherith[PiRO]> or should at least [f=0013968] <[teh]Beherith[PiRO]> yeah [f=0014153] <[LCC]gonpost> huh cool [f=0014608] -> A.K. is being attacked! [f=0017257] <[LCC]gonpost> so far everything i s smooth [f=0017761] -> Metal Extractor is being attacked! [f=0018978] -> Exploiter is being attacked! [f=0019509] -> Ratchet is being attacked! [f=0019933] [Game::ClientReadNet] added new player muesli with number 2 to team 0 [f=0019958] Connection attempt from muesli [f=0019958] -> Version: 101.0.1-174-g2ddda7e develop [f=0019958] -> Connection established (given id 2) [f=0020003] -> Storm is being attacked! [f=0020335] Player sent spoofed NETMSG_STARTPOS with teamID 0 [f=0020857] -> Metal Extractor is being attacked! [f=0021420] -> LLT is being attacked! [f=0022353] -> A.K. is being attacked! [f=0022770] Spectator muesli left the game: normal quit [f=0022817] -> Ratchet is being attacked! [f=0023290] -> Exploiter is being attacked! [f=0023890] -> Metal Extractor is being attacked! [f=0024338] -> Exploiter is being attacked! [f=0025107] -> Exploiter is being attacked! [f=0025558] -> Exploiter is being attacked! [f=0026282] -> Exploiter is being attacked! [f=0027112] -> A.K. is being attacked! [f=0027574] -> A.K. is being attacked! [f=0028127] -> A.K. is being attacked! [f=0028578] -> Freaker is being attacked! [f=0029036] -> Nano Turret is being attacked! [f=0029489] -> Moho Mine is being attacked! [f=0030626] -> A.K. is being attacked! [f=0031076] -> Moho Mine is being attacked! [f=0031426] <[teh]Beherith[PiRO]> wind is a fickle beast [f=0031526] -> Moho Mine is being attacked! [f=0031615] <[LCC]gonpost> yea [f=0031977] -> Hal is being attacked! [f=0032428] -> Crasher is being attacked! [f=0032472] GroundDetail is now 196 [f=0032487] GroundDetail is now 194 [f=0032488] GroundDetail is now 192 [f=0032489] GroundDetail is now 190 [f=0032490] GroundDetail is now 188 [f=0032492] GroundDetail is now 186 [f=0032494] GroundDetail is now 184 [f=0032495] GroundDetail is now 182 [f=0032886] -> A.K. is being attacked! [f=0033576] -> A.K. is being attacked! [f=0034092] -> A.K. is being attacked! [f=0034243] <[LCC]gonpost> hahaha [f=0034297] <[LCC]gonpost> i like that can [f=0034832] -> A.K. is being attacked! [f=0035288] -> A.K. is being attacked! [f=0036040] -> Crasher is being attacked! [f=0036588] -> Metal Extractor is being attacked! [f=0036932] <[LCC]gonpost> so one thing [f=0037087] <[teh]Beherith[PiRO]> yeah? [f=0037102] <[LCC]gonpost> for some reason my con stopped upgrading mex [f=0037152] -> Radar Tower is being attacked! [f=0037179] <[LCC]gonpost> not sure why... [f=0037240] <[teh]Beherith[PiRO]> hmm [f=0037382] <[LCC]gonpost> never gave an order otherwise [f=0037506] <[LCC]gonpost> mabye he got attached not sure [f=0037592] <[LCC]gonpost> attacked [f=0037686] -> A.K. is being attacked! [f=0038138] -> A.K. is being attacked! [f=0038203] <[LCC]gonpost> the upgmex on thing [f=0038717] -> Pulverizer is being attacked! [f=0039050] Warning: Unknown token in filter Commander [f=0039169] -> Crasher is being attacked! [f=0039374] -> Commander is being attacked! [f=0039693] <[LCC]gonpost> donot know what i am firing on half the time lol [f=0043840] -> Morty is being attacked! [f=0044291] -> A.K. is being attacked! [f=0044923] <[LCC]gonpost> always hated mortys [f=0044934] -> Can is being attacked! [f=0045097] <[LCC]gonpost> on open ground they are hard to counter [f=0045583] -> Fink is being attacked! [f=0046205] -> Fink is being attacked! [f=0046710] -> Moho Mine is being attacked! [f=0047183] -> Ratchet is being attacked! [f=0047633] -> Pulverizer is being attacked! [f=0048225] -> Moho Mine is being attacked! [f=0048876] -> Bladewing is being attacked! [f=0049335] -> Moho Mine is being attacked! [f=0049796] -> Pulverizer is being attacked! [f=0050283] -> Avenger is being attacked! [f=0050775] -> Avenger is being attacked! [f=0051236] -> Manticore is being attacked! [f=0054788] <[LCC]gonpost> that [f=0054881] <[LCC]gonpost> is a lot of stuff [f=0055256] <[teh]Beherith[PiRO]> performance seems totally good though [f=0055361] <[LCC]gonpost> true [f=0055403] <[LCC]gonpost> it really does [f=0055577] <[LCC]gonpost> fps 77 here [f=0056118] -> A.K. is being attacked! [f=0056580] <[LCC]gonpost> scary lol [f=0056592] -> Can is being attacked! [f=0057615] -> Can is being attacked! [f=0058373] -> A.K. is being attacked! [f=0059416] -> Panther is being attacked! [f=0060563] -> Can is being attacked! [f=0061039] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget' [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267> (tail call): ? [f=0061050] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget' [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267> (tail call): ? [f=0061065] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget' [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267> (tail call): ? [f=0061080] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget' [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267> (tail call): ? [f=0061095] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget' [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267> (tail call): ? [f=0061110] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget' [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267> (tail call): ? [f=0061125] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget' [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267> (tail call): ? [f=0061140] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget' [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267> (tail call): ? [f=0061155] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget' [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267> (tail call): ? [f=0061170] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget' [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267> (tail call): ? [f=0061185] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget' [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267> (tail call): ? [f=0061200] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget' [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267> (tail call): ? [f=0061215] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget' [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267> (tail call): ? [f=0061230] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget' [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267> (tail call): ? [f=0061245] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget' [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267> (tail call): ? [f=0061260] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget' [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267> (tail call): ? [f=0061275] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget' [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267> (tail call): ? [f=0061290] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget' [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267> (tail call): ? [f=0061305] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget' [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267> (tail call): ? [f=0061320] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget' [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267> (tail call): ? [f=0061335] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget' [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267> (tail call): ? [f=0061350] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget' [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267> (tail call): ? [f=0061365] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget' [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267> (tail call): ? [f=0061380] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget' [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267> (tail call): ? [f=0061395] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget' [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267> (tail call): ? [f=0061410] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget' [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267> (tail call): ? [f=0061425] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget' [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267> (tail call): ? [f=0061515] <[teh]Beherith[PiRO]> hmm, allowweaponintercept errro spam [f=0061743] <[teh]Beherith[PiRO]> prolly nook [f=0061762] <[LCC]gonpost> yeah [f=0061777] <[teh]Beherith[PiRO]> :) [f=0061876] <[LCC]gonpost> lots of luarules errors [f=0062017] <[LCC]gonpost> whatever those area [f=0062120] <[teh]Beherith[PiRO]> only that one so far [f=0062282] -> Can is being attacked! [f=0062990] -> Exploiter is being attacked! [f=0063586] -> Panther is being attacked! [f=0064056] -> Bladewing is being attacked! [f=0064586] -> Shadow is being attacked! [f=0065009] <[teh]Beherith[PiRO]> crap i ran out of stuff :D [f=0065078] -> Can is being attacked! [f=0065154] <[LCC]gonpost> haha [f=0065193] <[LCC]gonpost> you had a lot [f=0065557] <[LCC]gonpost> um [f=0065562] -> Fortitude is being attacked! [f=0065585] <[LCC]gonpost> also [f=0065618] <[teh]Beherith[PiRO]> panther OP:D [f=0065779] <[LCC]gonpost> heh [f=0065817] <[LCC]gonpost> they are nice [f=0065972] <[LCC]gonpost> my top left thing that tells me what ubildings are [f=0066003] <[LCC]gonpost> that is gone [f=0066022] -> Avenger is being attacked! [f=0066136] <[LCC]gonpost> now i dont know what any new buildings are [f=0066486] <[teh]Beherith[PiRO]> hmm, can you please pastebin me an infolog.txt? [f=0066499] -> Avenger is being attacked! [f=0066525] -> Commander is being attacked! [f=0066604] ÿÿÿÿAllyteam 1 ([teh]Beherith[PiRO]) has been vaporized [f=0066605] Automatically exiting in 8 seconds, move mouse to cancel [f=0066782] Server shutdown [f=0066782] [SpringApp::ShutDown][1] [f=0066782] [ThreadPool::SetThreadCount][1] #wanted=0 #current=3 #max=4 [f=0066782] [ThreadPool::SetThreadCount][2] #threads=0 [f=0066782] [SpringApp::ShutDown][2] [f=0066782] [KillLua][1] [f=0066782] [KillLua][2] [f=0066782] [KillLua][3] [f=0066782] Sorting roster by Allies [f=0066782] [KillLua][4] [f=0066782] [~CGame]1] [f=0066782] [KillLua][1] [f=0066782] [KillLua][2] [f=0066782] [KillLua][3] [f=0066782] [KillLua][4] [f=0066782] [KillMisc][1] [f=0066782] [KillMisc][2] [f=0066782] [KillRendering][1] [f=0066782] [KillInterface][1] [f=0066782] [KillInterface][2] [f=0066782] [KillSimulation][1] [f=0066782] [KillSimulation][2] [f=0066782] [CCollisionHandler] dis-/continuous tests: 0/77181431 [f=0066782] [KillSimulation][3] [f=0066782] [~CPathCache(32x28)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0066782] [~CPathCache(32x28)] cacheHits=24980 hitPercentage=65% numHashColls=0 maxCacheSize=176 [f=0066782] [~CPathCache(128x112)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0066782] [~CPathCache(128x112)] cacheHits=18883 hitPercentage=2% numHashColls=0 maxCacheSize=201 [f=0066782] Statistics for RectangleOptimizer: 34% [f=0066782] Statistics for RectangleOptimizer: 34% [f=0066782] LosHandler stats: total instances=631264; shared=4%; from cache=47% [f=0066782] [KillSimulation][4] [f=0066782] [~CGame][2] [f=0066782] [~CGame][3] [f=0066782] [SpringApp::ShutDown][3] [f=0066782] Statistics for UDP connection: Received: 743712 bytes in 21428 packets (34.7075 bytes/package) Sent: 1317996 bytes in 36348 packets (36.2605 bytes/package) Relative protocol overhead: 0 up, 0.172873 down 12 incoming chunks dropped, 182 outgoing chunks resent [f=0066782] Writing demo: C:\Users\Peti\Documents\My Games\Spring\demos\20160319_190122_Tabula-v4_101.0.1-174-g2ddda7e develop.sdfz [f=0066782] [SpringApp::ShutDown][4] [f=0066782] [WatchDog] deregistering controls for thread [audio] [f=0066782] [SpringApp::ShutDown][5] [f=0066782] [SpringApp::ShutDown][6] [f=0066782] [SpringApp::ShutDown][7] [LuaSocket] Dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_CONNECT DENY 78.193.134.82 8460 [LuaSocket] UDP_LISTEN ALLOW * -1 [SpringApp::ShutDown][8] [WatchDog] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=02cab5a8 [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::ShutDown][9] [SpringApp::Run] exitCode=0 |
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#1085 | fixed | BAR armamb script fails for high traj mode :D | ||
Description |
with the t2 arm ambusher, the animations are off, sometimes the weapon doesnt fire |
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