Custom Query (928 matches)
Results (31 - 33 of 928)
Ticket | Resolution | Summary | Owner | Reporter |
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#38 | fixed | prevent draw does not work | ||
Description |
[f=0011167] Commanders Remaining: 0 [f=0011183] Error: LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/mo_preventdraw.lua"]:100: bad argument #1 to 'GetGroundHeight' (number expected, got nil) stack traceback:
[f=0011184] Team 1 (lead by [PinK]_Johannes) is no more [f=0011184] Team 0 (lead by SteveZissou) is no more [f=0011184] Error: LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/mo_preventdraw.lua"]:100: bad argument #1 to 'GetGroundHeight' (number expected, got nil) stack traceback:
[f=0011185] Error: LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/mo_preventdraw.lua"]:100: bad argument #1 to 'GetGroundHeight' (number expected, got nil) stack traceback:
[f=0011186] Error: LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/mo_preventdraw.lua"]:100: bad argument #1 to 'GetGroundHeight' (number expected, got nil) stack traceback: |
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#39 | fixed | BAR - T3 Size issues | ||
Description |
Shiva, Karg and Catapult feel slightly too small. Also, Juggernaut nano frame is inside the lab when it's being built. |
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#40 | fixed | T2 Kbot lab closes after each built unit even if there is a queue | ||
Description |
T2 Kbot lab (Core) closes after each built unit even if there is a queue. So between each built unit there is a forced wait of the length of the close and open animation. |