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Ticket Resolution Summary Owner Reporter
#38 fixed prevent draw does not work somebody beherith
Description

[f=0011167] Commanders Remaining: 0 [f=0011183] Error: LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/mo_preventdraw.lua"]:100: bad argument #1 to 'GetGroundHeight' (number expected, got nil) stack traceback:

[C]: in function 'GetGroundHeight' [string "LuaRules/Gadgets/mo_preventdraw.lua"]:100: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:931: in function <[string "LuaRules/gadgets.lua"]:929> (tail call): ?

[f=0011184] Team 1 (lead by [PinK]_Johannes) is no more [f=0011184] Team 0 (lead by SteveZissou) is no more [f=0011184] Error: LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/mo_preventdraw.lua"]:100: bad argument #1 to 'GetGroundHeight' (number expected, got nil) stack traceback:

[C]: in function 'GetGroundHeight' [string "LuaRules/Gadgets/mo_preventdraw.lua"]:100: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:931: in function <[string "LuaRules/gadgets.lua"]:929> (tail call): ?

[f=0011185] Error: LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/mo_preventdraw.lua"]:100: bad argument #1 to 'GetGroundHeight' (number expected, got nil) stack traceback:

[C]: in function 'GetGroundHeight' [string "LuaRules/Gadgets/mo_preventdraw.lua"]:100: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:931: in function <[string "LuaRules/gadgets.lua"]:929> (tail call): ?

[f=0011186] Error: LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/mo_preventdraw.lua"]:100: bad argument #1 to 'GetGroundHeight' (number expected, got nil) stack traceback:

#39 fixed BAR - T3 Size issues somebody Jazcash
Description

Shiva, Karg and Catapult feel slightly too small. Also, Juggernaut nano frame is inside the lab when it's being built.

#40 fixed T2 Kbot lab closes after each built unit even if there is a queue somebody Bana
Description

T2 Kbot lab (Core) closes after each built unit even if there is a queue. So between each built unit there is a forced wait of the length of the close and open animation.

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