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#52 wontfix "Attack" command on piled up units does not always work somebody MACOSX

I just piled up a few T1 units (rockos and AKs) close to each other, hit the "Attack" command nearby and only units that have 100% line of sight of the spot will actually follow the command. AFAIK, the units should find a way to be able to attack the spot - i.e. circle the spot à la OTA.

#853 worksforme "Chicken: Very Easy" doesn't spawn any chickens abma

to reproduce, start spring, select bar, select any map, selecht "Chicken: Very Easy": no chickens spawned, only starting commander.

#848 fixed "LuaRules/Gadgets/unit_passive_builders.lua"]:237: attempt to index field '?' (a nil value) abma

[f=0008065] Error: LuaRules::RunCallIn: error = 2, GameFrame, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_passive_builders.lua"]:237: attempt to index field '?' (a nil value) stack traceback:

[string "LuaRules/Gadgets/unit_passive_builders.lua"]:237: in function 'UpdatePassiveBuilders' [string "LuaRules/Gadgets/unit_passive_builders.lua"]:201: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:838: in function <[string "LuaRules/gadgets.lua"]:836> (tail call): ?

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