#15 |
naGok
|
somebody
|
enhancement
|
blocker
|
|
component1
|
#16 |
yYdKBQi
|
somebody
|
enhancement
|
blocker
|
|
component1
|
#42 |
Hard to distinguish between certain units
|
beherith
|
defect
|
blocker
|
BAR Beta release
|
BAR
|
#351 |
version of ba:test on thorium (and presumably rapid) is corrupted
|
somebody
|
defect
|
blocker
|
|
component1
|
#852 |
Fix all costs after https://github.com/spring/spring/commit/f96787c691d3d7691be6e12d233bcba6003a65ea
|
|
defect
|
blocker
|
|
BA trunk
|
#4 |
unit_commando_watch and unit_no_land_damage gadgets broken
|
somebody
|
defect
|
critical
|
|
component1
|
#6 |
Core AK script broken
|
somebody
|
defect
|
critical
|
|
component1
|
#17 |
XsOawJIy
|
somebody
|
enhancement
|
critical
|
|
component1
|
#57 |
Fake Desync issue
|
somebody
|
defect
|
critical
|
|
component1
|
#88 |
turninplace is fucked!
|
somebody
|
defect
|
critical
|
|
component1
|
#101 |
units shot down in trans causes a crash in unit_crashing_aircraft
|
somebody
|
defect
|
critical
|
|
component1
|
#103 |
coop mode spams lua errors
|
somebody
|
defect
|
critical
|
|
component1
|
#106 |
For 0.92: replace ellipsoid (& cyclinder with non-circular crossections) collisionvolumes
|
somebody
|
defect
|
critical
|
|
component1
|
#110 |
default collision volumes are too big in 092
|
Bluestone
|
defect
|
critical
|
|
component1
|
#132 |
[incl. code] hax fix
|
somebody
|
enhancement
|
critical
|
|
component1
|
#166 |
/bitmaps/loadpictures/keybindscreen.jpg are wrong! z and c are must be swapped
|
somebody
|
defect
|
critical
|
|
component1
|
#317 |
more colvols
|
somebody
|
defect
|
critical
|
|
component1
|
#342 |
test [1032] and add modoption
|
somebody
|
defect
|
critical
|
|
component1
|
#363 |
luathreading environment seems set wrong
|
somebody
|
defect
|
critical
|
|
component1
|
#364 |
check luathreadingmodel for 95.0
|
somebody
|
defect
|
critical
|
|
component1
|
#410 |
nano turrents don't work
|
|
defect
|
critical
|
|
BAR
|
#416 |
add turnInPlaceAngleLimit to control gunship movement
|
Bluestone
|
defect
|
critical
|
|
BA trunk
|
#417 |
prepare for https://github.com/spring/spring/commit/4e58b8b0f7af04065878d34e5e17523246739b0c
|
Bluestone
|
defect
|
critical
|
|
BA trunk
|
#465 |
aircraft brakerates need attention
|
|
defect
|
critical
|
|
BA trunk
|
#491 |
set aimpoints for partially submerged units
|
|
defect
|
critical
|
|
BA trunk
|
#553 |
units vanish on /luarules disable
|
|
enhancement
|
critical
|
|
BAR
|
#897 |
endless-loop with spring-headless in AddConsoleLine callin
|
Floris
|
defect
|
critical
|
|
BA trunk
|
#980 |
air transport spams lua errors
|
|
defect
|
critical
|
|
BA trunk
|
#1 |
test
|
somebody
|
defect
|
major
|
|
component1
|
#2 |
r28 armsolar and corsolar yardmaps allow units to pass through closed solars
|
Deadnight Warrior
|
defect
|
major
|
|
component1
|
#3 |
all subs minwaterdepth broken (test on therockfinal)
|
somebody
|
defect
|
major
|
|
component1
|
#5 |
Sumos can be napped when moving
|
somebody
|
defect
|
major
|
|
component1
|
#7 |
modinfo.lua contains wrong version
|
somebody
|
defect
|
major
|
|
component1
|
#8 |
Commander ends nodraw doesnt work
|
somebody
|
defect
|
major
|
|
component1
|
#9 |
make svn version public avaiable
|
somebody
|
enhancement
|
major
|
|
component1
|
#11 |
lua error in gamedata/sounds.lua (BA 7.40)
|
somebody
|
defect
|
major
|
|
component1
|
#12 |
Panther cannot hit closed packO
|
somebody
|
defect
|
major
|
|
component1
|
#19 |
vipers immune to beamlaser
|
somebody
|
defect
|
major
|
|
component1
|
#20 |
torps target and hit hovers
|
somebody
|
defect
|
major
|
|
component1
|
#21 |
Fix turninplace for vecs
|
somebody
|
defect
|
major
|
|
component1
|
#22 |
carriers assist building
|
somebody
|
defect
|
major
|
|
component1
|
#23 |
change toAirWeapon to onlytargetcategory=VTOL
|
somebody
|
defect
|
major
|
|
component1
|
#24 |
Subs clip terrain in low depths
|
somebody
|
defect
|
major
|
|
component1
|
#25 |
Building structures inside labs causes launching of units when complete.
|
somebody
|
defect
|
major
|
|
component1
|
#26 |
Targeting bugs with Spring 86.0
|
somebody
|
defect
|
major
|
|
component1
|
#27 |
maxangledif was doubled in .86.
|
somebody
|
defect
|
major
|
|
component1
|
#28 |
Vulcan EMP doesnt work right.
|
somebody
|
defect
|
major
|
|
component1
|
#30 |
Running BAR on highest settings
|
somebody
|
defect
|
major
|
|
component1
|
#33 |
coraak.cob script is bad
|
somebody
|
defect
|
major
|
|
component1
|
#34 |
Gimp (coramph.bos) script is bad too
|
somebody
|
defect
|
major
|
|
component1
|
#35 |
Screamer.lua script is buggy
|
somebody
|
defect
|
major
|
|
component1
|
#36 |
Karganeth (corkarg) needs a script
|
somebody
|
defect
|
major
|
|
component1
|
#37 |
crash when an unrendered BAR unit becomes rendered
|
somebody
|
defect
|
major
|
|
component1
|
#38 |
prevent draw does not work
|
somebody
|
defect
|
major
|
|
component1
|
#45 |
BAR - Lasers don't hit Com 100% of the time
|
somebody
|
defect
|
major
|
|
component1
|
#50 |
solars hitvolume is much lower then the model appears
|
somebody
|
defect
|
major
|
|
component1
|
#51 |
thud's model
|
somebody
|
defect
|
major
|
|
component1
|
#52 |
"Attack" command on piled up units does not always work
|
somebody
|
defect
|
major
|
|
component1
|
#56 |
crash with kargs
|
somebody
|
defect
|
major
|
|
component1
|
#59 |
invalid yardmaps
|
somebody
|
defect
|
major
|
|
component1
|
#60 |
trac isn't configured
|
somebody
|
defect
|
major
|
|
component1
|
#61 |
BAR - tremor model size
|
somebody
|
defect
|
major
|
|
component1
|
#63 |
BAR - corgant is too small
|
somebody
|
defect
|
major
|
|
BAR
|
#66 |
New player midgame join bug w COOP
|
somebody
|
defect
|
major
|
|
component1
|
#71 |
Customformations2 doesnt work
|
somebody
|
defect
|
major
|
|
component1
|
#72 |
Fake sync errors in BA SVN version
|
somebody
|
defect
|
major
|
|
component1
|
#73 |
BAR - make icons for the chickens
|
somebody
|
enhancement
|
major
|
|
component1
|
#74 |
Commblast in air does full damage - details inside :D
|
somebody
|
defect
|
major
|
|
component1
|
#77 |
7.70 crashes on Tera server - demos + battlelog
|
somebody
|
defect
|
major
|
|
component1
|
#80 |
BAR missing model in weapon def error
|
somebody
|
defect
|
major
|
|
component1
|
#81 |
todo for 90
|
somebody
|
defect
|
major
|
|
component1
|
#82 |
map for behe wm
|
somebody
|
enhancement
|
major
|
|
component1
|
#83 |
some sea geatures
|
somebody
|
defect
|
major
|
|
component1
|
#85 |
BAR - arm atlas
|
somebody
|
enhancement
|
major
|
|
component1
|
#86 |
Problems with Air Repair Pad
|
somebody
|
defect
|
major
|
|
component1
|
#87 |
mission to test reclaiming crashing bombers
|
somebody
|
defect
|
major
|
|
component1
|
#89 |
use SVN versions in widgets lua files
|
somebody
|
enhancement
|
major
|
|
component1
|
#90 |
single unit rezz is bugged
|
somebody
|
defect
|
major
|
|
component1
|
#91 |
liche problems
|
somebody
|
defect
|
major
|
|
component1
|
#92 |
investigate wether f3 works
|
somebody
|
defect
|
major
|
|
component1
|
#94 |
Aircraft landing to repair pad cant be canceled
|
somebody
|
defect
|
major
|
|
component1
|
#95 |
Erratic T2 Airtransport behaviour
|
somebody
|
defect
|
major
|
|
component1
|
#96 |
reduce wrecks radius
|
somebody
|
defect
|
major
|
|
component1
|
#98 |
normal mapping broken with spring-git
|
somebody
|
defect
|
major
|
|
component1
|
#99 |
test ticket
|
somebody
|
defect
|
major
|
|
component1
|
#100 |
Flagship sometimes moves sideways
|
somebody
|
defect
|
major
|
|
component1
|
#102 |
Shields have an attack button
|
somebody
|
defect
|
major
|
|
component1
|
#104 |
Notes from spring-91.0.1-405-gd2365f9 testing
|
somebody
|
defect
|
major
|
|
component1
|
#107 |
mines can be built on top of one another
|
somebody
|
defect
|
major
|
|
component1
|
#108 |
airlabs delay (0.92 testing)
|
somebody
|
defect
|
major
|
|
component1
|
#109 |
units don't die when trans dies (spring 0.92 testing)
|
somebody
|
defect
|
major
|
|
component1
|
#111 |
Invulnerable aircrafts
|
somebody
|
defect
|
major
|
|
component1
|
#112 |
Invulnerable aircrafts #2
|
somebody
|
defect
|
major
|
|
component1
|
#114 |
waits for turn is default now
|
somebody
|
defect
|
major
|
|
component1
|
#115 |
some new colvols are too low for dgun
|
somebody
|
defect
|
major
|
|
component1
|
#118 |
comms dying in transports dont leave wrecks
|
somebody
|
defect
|
major
|
|
component1
|
#121 |
Implement Weapon Impulse Handling in lua
|
somebody
|
task
|
major
|
|
component1
|
#122 |
morties shoot eath other when clumped
|
somebody
|
defect
|
major
|
|
component1
|
#123 |
Commander keeps dgunning if a move order is give while aiming
|
somebody
|
defect
|
major
|
|
component1
|
#125 |
armbrtha has part of its hitbox in the wrong place.
|
somebody
|
defect
|
major
|
|
component1
|