Custom Query (122 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (101 - 122 of 122)

1 2

Status: closed (19 matches)

Ticket Summary Owner Type Priority Component Version
#943 LOS view darkens minimap too much Bluestone enhancement major BAR
#949 In build menu, group units in a different group from factory Bluestone enhancement major Chili
#952 Loading a few buildpics simultaneously causes a perceptible judder Bluestone enhancement major BAR
#958 Active/passive, land/fly, land at 30/50/80 buttons not updating immediately. enhancement trivial BAR
#966 ProjectileDestroyed widget side callin enhancement minor BAR
#1011 BAR selected units visualizer Bluestone enhancement major BAR
#1050 Free fusion mod option Bluestone enhancement minor BAR
#1074 Bgu playerlist presents a large chili load enhancement minor BAR
#1078 Fix bloom enhancement major BAR
#1081 Reduce GC load with MaxLuaGarbageCollectionTime = 1.5 Bluestone enhancement minor BAR
#1098 sInfo darkens the build pic too much enhancement trivial BAR
#1103 Core buildpics - are they better now? beherith enhancement major BAR
#1105 Display CORE faction in lobby client enhancement minor BAR
#1107 music gets 'unpaused' when action is intense enhancement minor BAR
#1122 Tagged notes on the map aren't in green color in console... enhancement minor BAR
#761 remove the individual los/bloom widgets beherith task trivial BAR
#1045 make widget handler use r_ipairs Bluestone task major BAR
#784 Engine bug?: Units stop before getting close enough to build engine bug major BAR
#948 Features above a certain (small) height do not cast shadows engine bug major BAR

Status: new (3 matches)

Ticket Summary Owner Type Priority Component Version
#1046 Widget that draws the commander on start point before game start culls wrong faces defect major BAR
#1111 Unit VEH-Cons struck and placed in wrong Y direction on lab output defect major BAR
#1095 fix engine grass shader engine bug major BAR
1 2
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.