source: branches/BAR/shaders @ 5877

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Diff Rev Age Author Log Message
(edit) @4985   4 years beherith BAR: deferred_lighting.glsl fix specular highlights
(edit) @4765   4 years beherith BAR: have deferred rendering handle unit specular and unit/feature alpha …
(edit) @4703   4 years beherith BAR: add specular highlights to deferred lighting
(edit) @4356   5 years beherith BAR: cleanup deferred_lighting.glsl relicense as gplv2
(edit) @3263   6 years beherith BAR: deferred_lighting.glsl attentuate lighting underwater
(edit) @3241   6 years beherith BAR: reduce deferred lights, especially beam lights
(edit) @3191   6 years beherith BAR: rework deferred_lighting.glsl and gfx_deferred_rendering.lua
(edit) @3074   6 years beherith ETC: more accurate lighting calculation in deferred lighting shader
(edit) @3043   6 years Floris Added Depth of Field widget (with added chili intensity slider)
(edit) @1734   6 years beherith BAR: deferred lighting small fixes
(edit) @1733   6 years beherith BAR: improved deferred lighting performance by 33%
(edit) @1696   6 years beherith BAR: Fixed point light shaders and added Beam light shaders for …
(edit) @1692   6 years beherith BAR: deferred lighting checkpoint for 95
(edit) @1677   6 years beherith BAR: shader stuff
(edit) @1676   6 years beherith BAR: Update shader for future line style lights
(edit) @1432   7 years beherith BAR: added custom light falloff functions for deferred lights
(add) @1423   7 years beherith BAR: clarified license of deferred_lighting.glsl
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